A while back I had another great session of Og. The cave-people started a forest fire, made some fish paste (which they wore very tastefully), and managed to get abducted by an alien boy-band scout. Typically brilliant Og silliness.
It reminded me of another long-term idea I’ve had: Management Og. Rather than cave-people, the characters are managers in a medium-size modern day corporation. This is still just not very fleshed out, but I don’t think much would need to change. The main thing the game would require would be a new vocabulary list. Here’s what I’ve got so far:
- Going forward
- Core competenecy
- Game changer
- Mission critical
- Big Data
- Push the envelope
- At the end of the day
- Best practices
It doesn’t quite work to say that players can only use their words when communicating, but I think it would work well to just say that anything not on the list above needs to be mumbled to near-indistinguishability.
Not sure what the classes would be. Caffeinated? Go-getter? Liberal arts major? Sales manager?
I think that, going forward, as long as we’re all on the same page, this game could optimize available resources to maximize synergy that capitalizes on Og’s core competencies and results in a win-win-win-win. Just thought I should run that up the flagpole and see if it sticks to the wall.