The afternoon game for Saturday was one I was running, using Blade & Crown. It was in some ways very conventional, but in many others one of the most experimental games I’ve run. The scenario was this: various religious dignitaries … Continue reading
Monthly Archives: February 2014
Friday night, I decided to return home right after John’s game. I had a cold brewing, and I was also really tired from a week of work and prep. So my next game was Saturday morning: Lost Voyages of Sindbad. … Continue reading
My second game of the night, and the first one where I was playing rather than GMing. This was pretty loose and free, with character generation incorporated into the beginning of the session and (apparently) the adventure taking direct inspiration … Continue reading
Rush hour messed with my schedule in getting to the con. It ended up being kinda dicey whether I’d get to my first game on time. I got annoyed with the parking — I thought this new hotel was supposed … Continue reading
Quick summary: Con of the North 2014 was good! Apart from a hiccup with parking, and some ickiness in one or two games, the weekend went well. Almost every game went well, and the new space was overall positive. I’ll … Continue reading
Later today I’ll be going to Con of the North. As I mentioned before, I’ll be running three games there as part of the House of Indie Games. It’ll be great to have a weekend of wonderful gaming in a … Continue reading
I was just reading over my notes about time travel and RPGs. I mentioned towards the end that a game where players could go back and change the events that had happened would probably require some sort of publicly-visible chronology, … Continue reading