The weekly group continues to play Ryuutama. We’re getting more familiar with the system, albeit not fully learning it. (There are enough technicalities and exceptions in the rules that we continue needing to check the book on a pretty frequent … Continue reading
Monthly Archives: January 2016
Two very important articles on different blogs have been posted recently: Tanya D has some very important things to say about getting paid as a marginalized person. And how a lot of our work around diversity ends up getting repaid … Continue reading
I missed this post from Gianni Vacca back in September: Due to all the changes going on with Chaosium and their Basic Roleplaying/D100-based systems, Alephtar Games has lost licensing rights for Chaosium games, so Celestial Empire is no longer going … Continue reading
Another couple small errata for Blade & Crown: the damage factors for thrown spears and javelins are probably wrong. I think the actual pierce damage factor for a throwing spear should be around 6, instead of the 2 it is … Continue reading
A lot of games, Blade & Crown included, have a specific statement that players should only roll for success on task attempts when there’s actually a chance of failure. If a halfway-competent sword-fighter is trying to hit a rock that’s … Continue reading
My monthly Blade & Crown game has been going for a little over four years now. I have a terrible memory, and so I keep somewhat detailed notes about what happens in each session. I keep these notes in a … Continue reading
Episode 30 of Fresh Out of Tokens, featuring me, is up! When we recorded this last month, Tanya, David and I talked about all kinds of things: making it (or not) as a woman/trans/POC/otherwise marginalized game creator; diversity considerations when … Continue reading
Eek! Life is busy, and deadlines sneak up. I just realized that the deadline for event requests for Con of the North is today! If you’re planning to go and you haven’t already submitted your event picks, go to the … Continue reading
After real life annoyingly asserted itself Monday night, those of us who were able to come had our scheduled game of Ryuutama. I was GMing, with a scenario idea that had occurred to me a few days before. So far, … Continue reading