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Tag Archives: actual play

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8 Tokens: Playtesting

Posted on 2020 November 30 by njwNovember 30, 2020

A while back, the Weekly Group did what I assume is the first serious playtest of 8 Tokens. (I assume so, anyway, because I haven’t heard any other reports back. If you’ve tried playing it, let me know!) It worked … Continue reading →

Posted in Gaming | Tagged 8 Tokens, actual play, gaming on the cheap, rules variants & expansions | Leave a reply

100 sessions so far

Posted on 2019 December 29 by njwDecember 29, 2019

While I was preparing for my most recent Blade & Crown campaign session, set in Calteir, I noticed that the wiki entry was number 100. That meant my campaign has had a full hundred sessions. Wow! Not sure how many … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, Calteir, wikis | Leave a reply

Getting the band back together

Posted on 2018 June 30 by njwMarch 14, 2020

Last month, I got the chance to game with what I still consider my weekly group. Most of the time, I’m approximately 12 time zones away from them while they’re gaming. This makes it very difficult to join in to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, real life, remote fandom, scheduling, social contract | 2 Replies

Telling and retelling

Posted on 2017 December 28 by njwDecember 28, 2017

My ongoing Blade & Crown campaign is in the process of integrating a new player or two. This is a game that has a pretty extensive history; as I’ve mentioned before, my campaign notes run something like a hundred single-spaced, … Continue reading →

Posted in Gaming | Tagged actual play, GMing, tips and tricks | Leave a reply

Blade & Crown: Characteristic and skill combinations

Posted on 2017 April 24 by njwFebruary 29, 2020

Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, narrative control, theory, tips and tricks | Leave a reply

A passing thought: Medical campaigns?

Posted on 2017 March 31 by njwApril 3, 2017

Cyberpunk 2020 introduced me to the concept of the medical campaign, where the PCs are medics. They probably all share an ambulance, and go around saving people from disease and injury and whatnot. For some reason, this always struck me … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, theory | 1 Reply

Con of the North, part 1: Among Stars and Would-be Gods

Posted on 2016 February 29 by njwOctober 20, 2019

Friday, I got to the Con late as usual. I was hoping to get there in mid-afternoon, but several minor crises meant the first game I could actually play started at 6pm. Even more unfortunate, John had had to cancel … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, non-violent resolution, SF | 1 Reply

Ryuutama continues

Posted on 2016 January 31 by njwFebruary 9, 2016

The weekly group continues to play Ryuutama. We’re getting more familiar with the system, albeit not fully learning it. (There are enough technicalities and exceptions in the rules that we continue needing to check the book on a pretty frequent … Continue reading →

Posted in Gaming | Tagged actual play, GMing, narrative control, Ryuutama | Leave a reply

Ryuutama: The Dragon and the Frog

Posted on 2016 January 5 by njwOctober 20, 2019

After real life annoyingly asserted itself Monday night, those of us who were able to come had our scheduled game of Ryuutama. I was GMing, with a scenario idea that had occurred to me a few days before. So far, … Continue reading →

Posted in Gaming | Tagged actual play, China, non-violent resolution, Ryuutama, Taiwan | Leave a reply

More Ryuutama pleasantness

Posted on 2015 December 29 by njwDecember 29, 2015

We’ve continued playing Ryuutama the past few sessions. It’s been set on a mountainous island with great rocky cliffs and tiny villages hunkered beneath them, next to a big beautiful ocean. No fair guessing what island inspired this. It’s primarily … Continue reading →

Posted in Gaming | Tagged actual play, let me tell you about my character, reviews, Ryuutama, Taiwan | 1 Reply

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