A while back, the Weekly Group did what I assume is the first serious playtest of 8 Tokens. (I assume so, anyway, because I haven’t heard any other reports back. If you’ve tried playing it, let me know!) It worked … Continue reading
Tag Archives: actual play
While I was preparing for my most recent Blade & Crown campaign session, set in Calteir, I noticed that the wiki entry was number 100. That meant my campaign has had a full hundred sessions. Wow! Not sure how many … Continue reading
Last month, I got the chance to game with what I still consider my weekly group. Most of the time, I’m approximately 12 time zones away from them while they’re gaming. This makes it very difficult to join in to … Continue reading
My ongoing Blade & Crown campaign is in the process of integrating a new player or two. This is a game that has a pretty extensive history; as I’ve mentioned before, my campaign notes run something like a hundred single-spaced, … Continue reading
Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading
Cyberpunk 2020 introduced me to the concept of the medical campaign, where the PCs are medics. They probably all share an ambulance, and go around saving people from disease and injury and whatnot. For some reason, this always struck me … Continue reading
Friday, I got to the Con late as usual. I was hoping to get there in mid-afternoon, but several minor crises meant the first game I could actually play started at 6pm. Even more unfortunate, John had had to cancel … Continue reading
The weekly group continues to play Ryuutama. We’re getting more familiar with the system, albeit not fully learning it. (There are enough technicalities and exceptions in the rules that we continue needing to check the book on a pretty frequent … Continue reading
After real life annoyingly asserted itself Monday night, those of us who were able to come had our scheduled game of Ryuutama. I was GMing, with a scenario idea that had occurred to me a few days before. So far, … Continue reading
We’ve continued playing Ryuutama the past few sessions. It’s been set on a mountainous island with great rocky cliffs and tiny villages hunkered beneath them, next to a big beautiful ocean. No fair guessing what island inspired this. It’s primarily … Continue reading