I got to do a playtest of 8 Tokens. More about that later, but one specific piece of feedback: I needed to come up with more examples of things to be good at. So, here are a few: Acting convincingly … Continue reading
Tag Archives: twelves
Another thing I perhaps didn’t clarify enough about the Variation Die in the Blade & Crown rules: You can use your Variation Die roll as inspiration for an original, evocative thing you say. It doesn’t just have to be a … Continue reading
A while ago, I happened past one of those old little stores that’s tucked away in an odd little spot and which seems to sell… something? Nothing? I always find these stores so mysterious. Who’s behind it all? How do … Continue reading
One common problem for B&C players is how to use the Variation Die when they’re rolling for Awareness. You don’t know what you’ve noticed yet, if anything, so how can you narrate the way you’re trying to notice things? My … Continue reading
A current Bundle of Holding is a very nice one. This iteration contains the CityBook series, which has long since been one of my favorite supplements for fantasy RPGs. Each book is a really nice slot-anywhere book of encounters, structured … Continue reading
One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading
Almost in time for Halloween, here’s another snippet from Calteir. There are many forms of undead which humans have not named. Either no one has ever encountered them, or those who have seen them didn’t survive. A mass of dark … Continue reading
In November of 2012, I made a post about the Traveller supplements 76 Patrons. It inspired me to do a number of posts with twelve variations. I chose twelve rather than, say, six or ten, because a) it pushes me … Continue reading
This reliquary is quite heavy and of fairly large size (about Bulk 9), made from a very light-colored but dense material — perhaps ivory or an unusual wood. It is covered with reliefs of major Avatars and exquisite scrollwork. Several … Continue reading
I love the idea of sages in a fantasy RPG. That scholar in their study with vast piles of paper, strange artifacts lying around, books half-forgotten, manuscripts half-written, quill pens and half-dried inkwells, perhaps the scholar themselves hard to find … Continue reading