This was the first game that I ran at Con of the North 2013. I used Blade & Crown, as I so often do these days. The scenario concerned a group of thieves living in a tenement together who discover … Continue reading
Monthly Archives: February 2013
Saturday morning started nice and early with Lost Days of Memories and Madness, aka the Elf Memory Game. Eric facilitated this (it doesn’t have a traditional GM, though he knows the game best, so he was teaching us). The group … Continue reading
This was my first RPG of the Con, using Chad’s variant of the Fate rules for WWII. He started by asking us how gonzo we wanted it to be. I tend to want less cinematic, more realistic games, and it … Continue reading
Quite soon after Ace of Aces ended, I got into a game of Hansa Teutonica. I’d actually just played my first game of it a week before, and liked it. Hansa Teutonica is a game of building trade routes in … Continue reading
I got to the con later than I’d hoped, Friday afternoon. Lots of games were already in progress. I found my friend Alan, and we chatted a bit; he’d already been at the con for a few hours. He’d earlier … Continue reading
Con of the North was very exhausting, and vastly entertaining. I’m very sleepy and very happy. More soon…
A while ago, a post on Grognardia got me wondering when I started gaming. Like a lot of folks, I started with Basic D&D, specifically the blue box that had B2: Keep on the Borderlands. Judging by the Acaeum website, … Continue reading
Like a lot of gamers, I have a lot of dice. I even have a set of spares that I keep at home. But I carry my main set with me in a large, purple leather bag. I used to … Continue reading
Ah! No time to write! Sometimes, life just gets the better of you: the regular GM can’t make it, or they haven’t had time to prepare, or half the players are sick, or you need something between campaigns, or you … Continue reading
For Heirs to the Lost World, Chad Davidson created NPC cards: just the right size to fit in Magic: the Gathering card sleeves, and with just enough information to run NPCs in combat. It was obviously a brilliant idea, so … Continue reading