I’ve only played a few games that included dedicated social combat mechanics. And I’ve played even fewer that had social combat mechanics that actually seemed to work in play. Even when the mechanics made sense in themselves, the actual play … Continue reading
Monthly Archives: September 2016
This is another of the pre-gen characters from my Medieval Mountain Monastery Mystery scenario. Kathalla is not from Morensia, the main culture where the adventure is set; instead, she’s from a nearby kingdom that is, arguably, more advanced than the … Continue reading
One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading
Another classic personality trait that makes a good Trait: You are generally happy. Most of the time, you enjoy yourself. You usually seem to have a smile on your face, and your expression matches your feelings. Other people might take … Continue reading
Columbia Games, one of the two publishers of Hârn materials, has uploaded a clickable, Google Maps-style map of the island of Hârn. It includes a huge amount of information as pop-ups on the map. I once got to see one … Continue reading