Minneapolis is kind of an amazing place. I’ve lived in other towns and been happy to find that there was a gaming scene at all. I’ve lived in places where the nearest FLGS wasn’t very L at all, often being … Continue reading
Monthly Archives: August 2013
In my last post, I explored some ways in which you can make the astronomical properties of a conworld unusual and interesting. Astronomy can have interesting, evocative, creative effects on play, too. Here are some impacts it can have: Shaping … Continue reading
What does the night sky look like on your gaming world? What, for that matter, does the daytime sky look like? A few weeks ago, I was in a place where the night sky is truly amazing — at least … Continue reading
Way back at Con of the North, I think it was, I picked up a flyer for a new convention in town: MetaCon. It looks like MetaCon is primarily about anime and manga, but with a lot of other, more … Continue reading
How do you invoke an enchanted item? I always want magic to be evocative, and to help the players become more invested in the situation. For those reasons, just saying “I use my staff on the bad guy” seems… boring. … Continue reading
Con of the North, the main gaming convention ’round these parts, has sent out the call for games for next year and (like the Everwayan) I’m considering what to run. Here are possibilities I’ve got stirring: A murder mystery set … Continue reading
A question came up in last Sunday’s session of Blade & Crown: what’s the maximum magnitude of spell that a mage can align a node to? That is, if I know Metal Magic to level 3, can I align a … Continue reading
It was a long vacation, but I’m back at it! More posts coming soon.
This past weekend was yet another convention: Diversicon. It’s a very small con, hovering around 100 people (so it’s smaller than Convergence by near two orders of magnitude). But it can be a lot of fun, with some very interesting … Continue reading
If you’ve seen Pacific Rim or its advertising, you’ve seen the work of Wayne Barlowe. He’s done concept design work for lots of other movies, shows and games, and it’s very distinctive. If you know his work, you might even … Continue reading