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Tag Archives: narrative control

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Social combat via CMP

Posted on 2019 November 30 by njwNovember 30, 2019

I designed B&C with no specific social combat system. As I’ve mentioned before, I and a lot of other people tend to find social combat rather deprotagonizing. That is not to say, though, that B&C couldn’t have a social combat … Continue reading →

Posted in Gaming | Tagged Blade & Crown, narrative control, rules variants & expansions, theory, tips and tricks | Leave a reply

Details and knowledge

Posted on 2017 May 4 by njwMay 4, 2017

Another passing thought, inspired by conversation elsenet: When players tend to turn every offhandedly-mentioned NPC into the most important thing, pretty often it’s not because they like latching onto insignificant details and running off to do random things. Instead, it’s … Continue reading →

Posted in Gaming | Tagged GMing, narrative control, nerd self-loathing, theory, worldbuilding | Leave a reply

Blade & Crown: Characteristic and skill combinations

Posted on 2017 April 24 by njwFebruary 29, 2020

Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, narrative control, theory, tips and tricks | Leave a reply

Ryuutama continues

Posted on 2016 January 31 by njwFebruary 9, 2016

The weekly group continues to play Ryuutama. We’re getting more familiar with the system, albeit not fully learning it. (There are enough technicalities and exceptions in the rules that we continue needing to check the book on a pretty frequent … Continue reading →

Posted in Gaming | Tagged actual play, GMing, narrative control, Ryuutama | Leave a reply

Con of the North 2015, part 6: Microscope

Posted on 2015 March 18 by njwMarch 20, 2015

Following InSpectres, this was the second game I ran at CotN 2015. After last year’s game, I thought a longer, more in-depth palette would help clarify things somewhat, so I let the declarations go on until everyone was satisfied, not … Continue reading →

Posted in Gaming | Tagged actual play, Con of the North, conventions, Microscope, narrative control, social contract, theory | 4 Replies

Free-form magic for Blade & Crown

Posted on 2014 November 9 by njwFebruary 9, 2016

Spell effects in Blade & Crown are intentionally unquantified. As I’ve said before, I like to keep magic mysterious, powerful and rare, and I think keeping it unquantified helps preserve mystery. Once you know that a fireball will emit 0.015625m3 … Continue reading →

Posted in Gaming | Tagged Blade & Crown, narrative control, preserving mystery, rules variants & expansions, social contract | Leave a reply

Method Con 2

Posted on 2014 October 14 by njwJuly 25, 2015

This past weekend was Method Con 2, this year’s MnStf fall relaxacon. As usual, it was a pleasant weekend of conversation, gaming, food and generally hanging out with a bunch of cool people. Games I played As a MnStf relaxacon, … Continue reading →

Posted in Gaming | Tagged boardgames, Build a World, conventions, MnStf fallcon, narrative control, Star Traders, worldbuilding | 2 Replies

Mysterious creatures

Posted on 2014 January 14 by njwJanuary 14, 2014

Monsters and eerie creatures in a setting should be mysterious, I think. Not cookie-cutter, copied-from-the-manual things that players already know: Green hair, orange wings, floating on a glistening bed of slime? Yeah, that’s a Wumpuscule. It has flaming fingernails, is … Continue reading →

Posted in Gaming | Tagged encounters, GMing, narrative control, preserving mystery, tips and tricks | Leave a reply

Shared narrative control = gonzo?

Posted on 2013 October 25 by njwOctober 12, 2014

Last weekend, I was at MethodCon. It was a lot of fun. A highlight for me was getting to do a Let’s Build a World activity again. We devised a world with a square orbit, constant meteor showers, and a … Continue reading →

Posted in Gaming | Tagged Blade & Crown, conventions, Microscope, MnStf fallcon, narrative control, The Quiet Year, theory, tips and tricks, worldbuilding | 7 Replies

Small ways to introduce player narrative control

Posted on 2013 April 16 by njwDecember 27, 2013

If your group is used to heavily railroaded, GM narration-centric games, it can be tricky to introduce player narrative control. If you’re the GM, you may not be ready to open the doors full-width to player’s getting control of what … Continue reading →

Posted in Gaming | Tagged actual play, beginning GMing, GMing, narrative control, preserving mystery, tips and tricks | Leave a reply

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