I designed B&C with no specific social combat system. As I’ve mentioned before, I and a lot of other people tend to find social combat rather deprotagonizing. That is not to say, though, that B&C couldn’t have a social combat … Continue reading
Tag Archives: narrative control
Another passing thought, inspired by conversation elsenet: When players tend to turn every offhandedly-mentioned NPC into the most important thing, pretty often it’s not because they like latching onto insignificant details and running off to do random things. Instead, it’s … Continue reading
Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading
The weekly group continues to play Ryuutama. We’re getting more familiar with the system, albeit not fully learning it. (There are enough technicalities and exceptions in the rules that we continue needing to check the book on a pretty frequent … Continue reading
Following InSpectres, this was the second game I ran at CotN 2015. After last year’s game, I thought a longer, more in-depth palette would help clarify things somewhat, so I let the declarations go on until everyone was satisfied, not … Continue reading
Spell effects in Blade & Crown are intentionally unquantified. As I’ve said before, I like to keep magic mysterious, powerful and rare, and I think keeping it unquantified helps preserve mystery. Once you know that a fireball will emit 0.015625m3 … Continue reading
This past weekend was Method Con 2, this year’s MnStf fall relaxacon. As usual, it was a pleasant weekend of conversation, gaming, food and generally hanging out with a bunch of cool people. Games I played As a MnStf relaxacon, … Continue reading
Monsters and eerie creatures in a setting should be mysterious, I think. Not cookie-cutter, copied-from-the-manual things that players already know: Green hair, orange wings, floating on a glistening bed of slime? Yeah, that’s a Wumpuscule. It has flaming fingernails, is … Continue reading
Last weekend, I was at MethodCon. It was a lot of fun. A highlight for me was getting to do a Let’s Build a World activity again. We devised a world with a square orbit, constant meteor showers, and a … Continue reading
If your group is used to heavily railroaded, GM narration-centric games, it can be tricky to introduce player narrative control. If you’re the GM, you may not be ready to open the doors full-width to player’s getting control of what … Continue reading