I missed this post from Gianni Vacca back in September: Due to all the changes going on with Chaosium and their Basic Roleplaying/D100-based systems, Alephtar Games has lost licensing rights for Chaosium games, so Celestial Empire is no longer going … Continue reading
Tag Archives: China
After real life annoyingly asserted itself Monday night, those of us who were able to come had our scheduled game of Ryuutama. I was GMing, with a scenario idea that had occurred to me a few days before. So far, … Continue reading
Another of my treasures from that Taiwan trip was the three volumes of 三体 The Three-Body Problem, by 刘慈欣 Liu Cixin. In the small amount of time I had to look, I tried a couple of Mainland import bookstores, but … Continue reading
A good illustration in an RPG session is worth, as the saying goes, a thousand words. I’ve mentioned before how useful the fictional nonfiction book Lebek has been in gaming; more than once, I’ve used it to give players a … Continue reading
Friday night, I decided to return home right after John’s game. I had a cold brewing, and I was also really tired from a week of work and prep. So my next game was Saturday morning: Lost Voyages of Sindbad. … Continue reading
The second post about clouds and mapping is going to take a little longer to write up, so here’s something else in the meantime: If you’re looking for an RPG based in semi-historical China, there are a lot of choices … Continue reading
The beginning of the year also seems like a good time to address calendars and worldbuilding. Does your game setting have a calendar? Do you keep track of time within it? A calendar can be a really valuable piece of … Continue reading