Would you be interested in a new edition of Blade & Crown? It’s now been out for more than six years. It’s had some small degree of success. I always wonder, though: would a new edition help it get more … Continue reading
Tag Archives: rules variants & expansions
I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading
A current Bundle of Holding is a very nice one. This iteration contains the CityBook series, which has long since been one of my favorite supplements for fantasy RPGs. Each book is a really nice slot-anywhere book of encounters, structured … Continue reading
A while back I had another great session of Og. The cave-people started a forest fire, made some fish paste (which they wore very tastefully), and managed to get abducted by an alien boy-band scout. Typically brilliant Og silliness. It … Continue reading
Another classic personality trait that makes a good Trait: You are generally happy. Most of the time, you enjoy yourself. You usually seem to have a smile on your face, and your expression matches your feelings. Other people might take … Continue reading
During today’s B&C session, we briefly discussed healing of wounds. (Pretty much the entire party has one or another wounds, so it’s pretty important right now.) I suggested trying my proposed quick and easy healing rules, but quickly realized a … Continue reading
I suppose an argument could be made that this Trait overlaps with some or another skill, but I think it’s clear enough that it’s a personality trait all its own: You’re Funny. Other people often find your words or actions … Continue reading
I don’t think I’ve ever met a healing system that I like. My ideal healing rules would need to perfectly balance a bunch of factors: Player agency: The rules can’t make it feel like your healing is completely out of … Continue reading
Traits don’t always have to be personality-based: You are Short. People may also take you less seriously for your diminutive stature, and you may have trouble reaching hand-holds when climbing, or striding across wide gaps. Yet you are also able … Continue reading
As part of designing Blade & Crown, I was naturally curious how the dice mechanic works. Do large numbers of dice make characters succeed all the time? What’s the difference between rolling one die and rolling three? With the help … Continue reading