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New Traits for Blade & Crown: Generous

Posted on 2025 August 22 by njwAugust 22, 2025

If “Stingy” can work as a Trait, then Generous should, too, right? You are Generous. You don’t hold onto your money or possessions very tightly. You may be bad at managing money, lose track of what you have, get a … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, Traits | Leave a reply

New Traits for Blade & Crown: Stingy

Posted on 2025 August 14 by njwAugust 14, 2025

Another possible new Trait for B&C. You are Stingy. You don’t like to part with any more money than you can possibly get away with. You may potentially be better at managing your money and tracking your possessions, and possibly … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, Traits | Leave a reply

New Traits for Blade & Crown: Angry

Posted on 2025 July 22 by njwJuly 22, 2025

Another Trait that has come to mind. You are Angry. You’ve got a permanent chip on your shoulder — perhaps because the world has been cruel to you, perhaps because you’re just not a nice person. Your anger can drive … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, Traits | Leave a reply

Rarer high-magnitude spells?

Posted on 2021 July 31 by njwJuly 31, 2021

Should higher-magnitude spells require longer intervals to cast? As it stands, higher-magnitude spells are rarer to find nodes for, and more dangerous to cast. But perhaps there should also be a set frequency at which they can be cast. In … Continue reading →

Posted in Gaming | Tagged Blade & Crown, preserving mystery, rules variants & expansions | 3 Replies

New Traits for Blade & Crown: Quiet

Posted on 2021 January 31 by njwJanuary 31, 2021

Inspired by recent game-play. You are Quiet. Perhaps you speak softly and carry a large sword; or perhaps you don’t have much to say, because you know words only cause trouble. Your quiet may give you gravity, or it may … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, Traits | 1 Reply

8 Tokens: Playtesting

Posted on 2020 November 30 by njwNovember 30, 2020

A while back, the Weekly Group did what I assume is the first serious playtest of 8 Tokens. (I assume so, anyway, because I haven’t heard any other reports back. If you’ve tried playing it, let me know!) It worked … Continue reading →

Posted in Gaming | Tagged 8 Tokens, actual play, gaming on the cheap, rules variants & expansions | Leave a reply

8 Tokens: Character ideas

Posted on 2020 October 31 by njwOctober 31, 2020

I got to do a playtest of 8 Tokens. More about that later, but one specific piece of feedback: I needed to come up with more examples of things to be good at. So, here are a few: Acting convincingly … Continue reading →

Posted in Gaming | Tagged 8 Tokens, gaming on the cheap, publishing, rules variants & expansions, twelves | Leave a reply

Variation Die: Things to say

Posted on 2020 January 29 by njwJanuary 29, 2020

Another thing I perhaps didn’t clarify enough about the Variation Die in the Blade & Crown rules: You can use your Variation Die roll as inspiration for an original, evocative thing you say. It doesn’t just have to be a … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, tips and tricks, twelves | Leave a reply

Social combat via CMP

Posted on 2019 November 30 by njwNovember 30, 2019

I designed B&C with no specific social combat system. As I’ve mentioned before, I and a lot of other people tend to find social combat rather deprotagonizing. That is not to say, though, that B&C couldn’t have a social combat … Continue reading →

Posted in Gaming | Tagged Blade & Crown, narrative control, rules variants & expansions, theory, tips and tricks | Leave a reply

New Traits for Blade & Crown: Naïve

Posted on 2019 October 14 by njwOctober 14, 2019

Another B&C Trait, not inspired by anything in particular: You are naïve. You tend to assume the purest motives in others, to look at the world with childish simplicity, and to perhaps assume that the way things appear now is … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, Traits | Leave a reply

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