Should higher-magnitude spells require longer intervals to cast? As it stands, higher-magnitude spells are rarer to find nodes for, and more dangerous to cast. But perhaps there should also be a set frequency at which they can be cast. In … Continue reading
Tag Archives: rules variants & expansions
Inspired by recent game-play. You are Quiet. Perhaps you speak softly and carry a large sword; or perhaps you don’t have much to say, because you know words only cause trouble. Your quiet may give you gravity, or it may … Continue reading
A while back, the Weekly Group did what I assume is the first serious playtest of 8 Tokens. (I assume so, anyway, because I haven’t heard any other reports back. If you’ve tried playing it, let me know!) It worked … Continue reading
I got to do a playtest of 8 Tokens. More about that later, but one specific piece of feedback: I needed to come up with more examples of things to be good at. So, here are a few: Acting convincingly … Continue reading
Another thing I perhaps didn’t clarify enough about the Variation Die in the Blade & Crown rules: You can use your Variation Die roll as inspiration for an original, evocative thing you say. It doesn’t just have to be a … Continue reading
I designed B&C with no specific social combat system. As I’ve mentioned before, I and a lot of other people tend to find social combat rather deprotagonizing. That is not to say, though, that B&C couldn’t have a social combat … Continue reading
Another B&C Trait, not inspired by anything in particular: You are naïve. You tend to assume the purest motives in others, to look at the world with childish simplicity, and to perhaps assume that the way things appear now is … Continue reading
The GM and players agree on a setting and general scenario. Think of a character. Write down three things your character is good at, and one thing your character is really good at. Write each in the form of “[Really … Continue reading
Would you be interested in a new edition of Blade & Crown? It’s now been out for more than six years. It’s had some small degree of success. I always wonder, though: would a new edition help it get more … Continue reading
I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading