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Tag Archives: GMing

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Embracing contradictions in worldbuilding

Posted on 2019 May 18 by njwMay 18, 2019

Imagine that someone wrote a travel guide to the US with the power to shape reality. Whatever the authors write is the way reality is, forever and ever. Imagine that that travel guide was only 50 pages long. The authors … Continue reading →

Posted in Gaming | Tagged diversity, GMing, snippets from Calteir, theory, tips and tricks, worldbuilding | 1 Reply

Telling and retelling

Posted on 2017 December 28 by njwDecember 28, 2017

My ongoing Blade & Crown campaign is in the process of integrating a new player or two. This is a game that has a pretty extensive history; as I’ve mentioned before, my campaign notes run something like a hundred single-spaced, … Continue reading →

Posted in Gaming | Tagged actual play, GMing, tips and tricks | Leave a reply

Details and knowledge

Posted on 2017 May 4 by njwMay 4, 2017

Another passing thought, inspired by conversation elsenet: When players tend to turn every offhandedly-mentioned NPC into the most important thing, pretty often it’s not because they like latching onto insignificant details and running off to do random things. Instead, it’s … Continue reading →

Posted in Gaming | Tagged GMing, narrative control, nerd self-loathing, theory, worldbuilding | Leave a reply

Blade & Crown: Characteristic and skill combinations

Posted on 2017 April 24 by njwFebruary 29, 2020

Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, narrative control, theory, tips and tricks | Leave a reply

A passing thought: Medical campaigns?

Posted on 2017 March 31 by njwApril 3, 2017

Cyberpunk 2020 introduced me to the concept of the medical campaign, where the PCs are medics. They probably all share an ambulance, and go around saving people from disease and injury and whatnot. For some reason, this always struck me … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, theory | 1 Reply

Wringing more from rumors

Posted on 2016 September 12 by njwSeptember 12, 2016

One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading →

Posted in Gaming | Tagged encounters, GMing, tips and tricks, twelves | Leave a reply

Reviewing campaign notes

Posted on 2016 August 29 by njwAugust 29, 2016

Since the last time I collected my current Blade & Crown campaign notes into a PDF, they have (of course) only grown. I recently completed a re-read of them. It was very instructive, as well as fun. This time, I … Continue reading →

Posted in Gaming | Tagged Blade & Crown, GMing, tools, wikis | Leave a reply

Finding third ways

Posted on 2016 August 20 by njwAugust 20, 2016

Joss Whedon has had a lot of influence on geeky storytelling, I think. Not just with his particular cleverness with dialogue, or in his original (though in their own way trope-laden) characterizations. The way I’m thinking of is in how … Continue reading →

Posted in Gaming | Tagged GMing, theory, tips and tricks | Leave a reply

Ryuutama continues

Posted on 2016 January 31 by njwFebruary 9, 2016

The weekly group continues to play Ryuutama. We’re getting more familiar with the system, albeit not fully learning it. (There are enough technicalities and exceptions in the rules that we continue needing to check the book on a pretty frequent … Continue reading →

Posted in Gaming | Tagged actual play, GMing, narrative control, Ryuutama | Leave a reply

Ryuutama, first session

Posted on 2015 December 6 by njwDecember 30, 2015

When Ryuutama was being Kickstarted and it was sold as “Miyazaki-style fantasy”, I was pretty much sold right away. Hayao Miyazaki is very possibly my favorite director; Laputa City in the Sky is one of my favorite movies; Valley of … Continue reading →

Posted in Gaming | Tagged actual play, buying and selling, GMing, reviews, Ryuutama, social contract | Leave a reply

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