I’ve only played a few games that included dedicated social combat mechanics. And I’ve played even fewer that had social combat mechanics that actually seemed to work in play. Even when the mechanics made sense in themselves, the actual play … Continue reading
Tag Archives: playing
I’ve mentioned Star Traders here before, but it’s high time to do a fuller review. First, the name: The game I’m discussing is Star Traders. Not Star Trader, the insert game from Ares magazine #12. Neither is it Space Trader, … Continue reading
A hallmark of modern life is we are all being pulled in different directions at once. We have a constantly increasing number of things competing for our time and brain-space: work (and off-hours work, and looking for work, and overtime, … Continue reading
After tonight’s game (a fun take on the standard train robbery scenario), we briefly listed what games we currently have on the back burner: Eric’s Blade & Crown game. The two main PCs (here’s mine) had managed to become members … Continue reading
My last panel of Convergence. This one also went pretty well. We started by discussing how different types of gaming are socially sanctioned. Are social games more acceptable somehow? What about games that are easier to interrupt with other activities? … Continue reading
The last game of the con for me was one of the highlights: the Artemis Spaceship Bridge Simulator. This is an amazing computer-moderated game in which three to six (but ideally six) players take roles of the bridge crew of … Continue reading
This was actually a game that didn’t go too well for me, but I think it would be impolitic to go into detail. Suffice to say it was a combination of factors, including but not limited to: too many players, … Continue reading
Saturday morning started nice and early with Lost Days of Memories and Madness, aka the Elf Memory Game. Eric facilitated this (it doesn’t have a traditional GM, though he knows the game best, so he was teaching us). The group … Continue reading
This was my first RPG of the Con, using Chad’s variant of the Fate rules for WWII. He started by asking us how gonzo we wanted it to be. I tend to want less cinematic, more realistic games, and it … Continue reading
Con of the North was very exhausting, and vastly entertaining. I’m very sleepy and very happy. More soon…