Women working as game designers: damned if we do, damned if we don’t

Go read this post on Go Make Me a Sandwich. It is spot on regarding the deep-rooted problems of sexism in tabletop RPG publishing.

In particular, this quote hits me right in the stomach:

And I don’t know how to fix it, any of it. My silence won’t fix it. But I can’t deal with the consequences of not-silence. Community that requires the silence of the women who perform labor in its service is not healthy community, but how do we move on from that? I wish I had more than just questions.

If we quietly toil in the game mines, we get forgotten or actively erased. Also, we make so little money that we can’t support ourselves or even continue to create games.

If we loudly proclaim our status as women creating games, we get told to be quiet, used as tokens, or outright threatened.

Trying to build critical mass is an uphill, two-front battle, and it’s all incredibly frustrating. And like Anna, I don’t know what to do about it.

Leave a Reply

Your email address will not be published. Required fields are marked *