You may know that one of my favorite fantasy RPGs is HârnMaster. I’m not much of a completist, but Hârn is one of the series that I have tried to get a lot of. I ran a long campaign using … Continue reading
Tag Archives: GMing
Con of the North is this weekend. I still have a fair amount to prepare for “The Dooms that Came to Chaegrae”: Cards describing what different Trait ratings can do (designed, but not printed) Character sheets (characters are basically done, … Continue reading
The next, second, and last, panel I was on at Convergence 2014. The topic was pretty similar to last year’s “I’m Getting Too Old to Find Time to Game”, so we were a little worried about repeating territory already trod. … Continue reading
Monsters and eerie creatures in a setting should be mysterious, I think. Not cookie-cutter, copied-from-the-manual things that players already know: Green hair, orange wings, floating on a glistening bed of slime? Yeah, that’s a Wumpuscule. It has flaming fingernails, is … Continue reading
This past Thursday night we finally finished playtesting The Bandit Map, the adventure for Blade & Crown that I hope to have out soon. The scenario was pretty fun and this session, the last, involved equal parts silliness and seriousness. … Continue reading
Yesterday was a one-shot game with most of the weekly group members. It was with a GM we don’t usually play with, and a system we don’t usually use, and a genre (horror) that we don’t usually play. The game … Continue reading
For an enchanted item to have amazing powers is fun. But at least as much fun can be discovering the history of the object. Finding out that your sword makes a high-pitched keening sound when you’re near water is neat, … Continue reading
This was run by the inimitable Bob. At the start, the players were just John and me. Bob ran this using a very light version of FATE; because the rules are so simple, and because all three of us are … Continue reading
If your group is used to heavily railroaded, GM narration-centric games, it can be tricky to introduce player narrative control. If you’re the GM, you may not be ready to open the doors full-width to player’s getting control of what … Continue reading
Carl Walter is converting a pre-existing campaign over to Blade & Crown, and wrote me to ask several questions about how to do so. Rather than just replying to him, I asked if it’d be okay if I quoted his … Continue reading