I don’t remember how I first came on this book, but I’m glad I did. Lebek: A City of Northern Europe Through the Ages is a wonderful reference for gaming purposes. Lebek is not a real city, but it evolves … Continue reading
Tag Archives: GMing
A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
This has been a long series of posts, but Con of the North is probably the most intensive few dozen hours of gaming that I do in a year, so I think it’s worthwhile. This year’s lessons for game-running at … Continue reading
My second and last GMed game of the weekend, this went a bit looser than Karna’s Cache did. But as with the prior game, I made sure to have a good variety of important characters for players to choose from, … Continue reading
This was the first game that I ran at Con of the North 2013. I used Blade & Crown, as I so often do these days. The scenario concerned a group of thieves living in a tenement together who discover … Continue reading
For Heirs to the Lost World, Chad Davidson created NPC cards: just the right size to fit in Magic: the Gathering card sleeves, and with just enough information to run NPCs in combat. It was obviously a brilliant idea, so … Continue reading
The beginning of the year also seems like a good time to address calendars and worldbuilding. Does your game setting have a calendar? Do you keep track of time within it? A calendar can be a really valuable piece of … Continue reading
Happy New Year! And happy holiday festival of the moment to PCs in any of your game worlds. Festivals can be tremendously useful in RPGs; here are some of the things I’ve found them handy for. One of the biggest … Continue reading
We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading
I discussed earlier how much a luck (/fate/hero/plot/benny) point system can resemble a monetary economy. The recent downturn has a valuable lesson for RPG luck point economies: it doesn’t matter how much money is in the economy, if it all … Continue reading