I continue to be amazed by the sheer mass of burgeoning creativity in games these days. On itch.io, for example, there are games for seemingly everything: A game designed for two players, a human and a pet sitting in their … Continue reading
Tag Archives: tips and tricks
A while back, I dreamed I was reading someone’s RPG-related blog. It contained a gorgeous map that looked like it was somewhere between Tim Burton and Fan Kuan. It connected major destinations (towns, mountain peaks, things like that) with roads; … Continue reading
Through my astronomy interests, I found the Youtube channel of Moiya McTier. Moiya’s an astronomer and folklorist (what a great combination of disciplines!). She and a rotating group of subject-matter experts (political scientists, plate tectonics experts, cephalopod specialists, etc.) start … Continue reading
This is a good time to be thinking about remote gaming. The current pandemic is awful, of course. But we’re lucky in that good internet, videochat, etc. allow us to connect remotely with such ease. Most of my gaming these … Continue reading
Another thing I perhaps didn’t clarify enough about the Variation Die in the Blade & Crown rules: You can use your Variation Die roll as inspiration for an original, evocative thing you say. It doesn’t just have to be a … Continue reading
I designed B&C with no specific social combat system. As I’ve mentioned before, I and a lot of other people tend to find social combat rather deprotagonizing. That is not to say, though, that B&C couldn’t have a social combat … Continue reading
Imagine that someone wrote a travel guide to the US with the power to shape reality. Whatever the authors write is the way reality is, forever and ever. Imagine that that travel guide was only 50 pages long. The authors … Continue reading
A lot of my gaming these days is long-distance. Many of us are in vastly different time-zones. Trying to make things work in person would be basically impossible. As a result, we’ve come to rely a lot on videochat systems. … Continue reading
I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading
My ongoing Blade & Crown campaign is in the process of integrating a new player or two. This is a game that has a pretty extensive history; as I’ve mentioned before, my campaign notes run something like a hundred single-spaced, … Continue reading