I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading
Tag Archives: meaningful & interesting choices
Like a lot of people, I’ve played the Android game 80 Days a bit lately. I like a lot of the writing, which is generally quite clever. Although based on Verne’s novel, it has a lot of additions, in the … Continue reading
Some of the published Traveller games from the 80s include a mini-game where the PCs must navigate a government bureaucracy. For example, one of the two sample adventures in the Traveller Book, called “Exit Visa”, is a bureaucracy navigation scenario. … Continue reading
The Thursday night group recently wrapped up play-testing a game that includes divination as a major PC ability, so I’ve been thinking more lately about prognostication (fortune-telling, foreknowledge, etc.) in RPGs. As I see it, divination tends to move towards … Continue reading
Here are some common campaign styles for RPGs: The PCs live as ‘space assholes’ or ‘murderhobos’, wandering in search of fame and fortune. They are either able to skirt the law, or stay just ahead of it. The PCs work … Continue reading
This past weekend, for various reasons, I felt like playing Elder Scrolls V: Skyrim again. After a long time getting it to update, I was back in the Velothi Mountains and soon exploring Tolvald’s Cave. It was just as pretty … Continue reading