We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading
Tag Archives: tips and tricks
I discussed earlier how much a luck (/fate/hero/plot/benny) point system can resemble a monetary economy. The recent downturn has a valuable lesson for RPG luck point economies: it doesn’t matter how much money is in the economy, if it all … Continue reading
Whenever I GM, and fairly often when I don’t, I lug this thing with me. It’s a gym bag, Oleg Cassini I think, that I acquired for free somewhere along the line. It’s just about the right size. It usually … Continue reading
Roleplaying is like improv, but better; it’s like a children’s game of make believe, but better; it’s like a Choose Your Own Adventure novel, but better. There are many things that roleplaying games resemble, but RPGs are different from all … Continue reading
At some point in their travels, the PCs find a silvery ring with a single hemispherical star sapphire mounted in it. The star seems to dance and shift depending on the angle it’s viewed at. The metal of the ring … Continue reading
A lot of gaming folks seem to be using their blogs as places to display and store their campaign worlds. Blogs have a lot of advantages for this kind of worldbuilding. If your purpose is to have audience interaction, then … Continue reading
I like games that use hero/fate/plot/benny/luck points. These points work differently in different games, of course, but they generally tend towards giving the players small amounts of narrative control as a reward for doing cool things. In some game sessions, … Continue reading
In the marketplace, or sometimes in other areas of town, there’s a man of indeterminate age who carries a great wooden box on his back. When someone asks him what he sells, he will take the box down off his … Continue reading
Fairly often, people will complain that RPGs are getting more expensive. That it’s impossible to keep up. That we can no longer afford this hobby. It’s certainly possible to spend a lot on RPGs. If you buy all the new … Continue reading
One of my favorite GM aids is from the black book version of the Traveller RPG. It is Supplement 6: 76 Patrons. It presents 76 different patron encounters, each with a variety of different possible twists. The patrons are organized … Continue reading