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Tag Archives: tips and tricks

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Ikea worldbuilding

Posted on 2012 November 26 by njwSeptember 22, 2013

At last WisCon, there were several great panels about worldbuilding. One, in particular, brought up the concept of using different standard blocks, like “elves who are immortal and hate dwarves”, “the monotheistic religion is on a crusade to destroy the … Continue reading →

Posted in Gaming | Tagged GMing, theory, tips and tricks, WisCon, worldbuilding | Leave a reply

Miniatures and the Three-Body Problem

Posted on 2012 November 24 by njwSeptember 26, 2013

Keeping combat straight can be tricky. When everyone at the table agrees to keep things loose, it’s possible to forego maps and rely on oral description of what’s going on. And, of course, the system can help this; I can … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, maps and mapping, miniatures, theory, tips and tricks | Leave a reply

Bad guy, plan and flaws

Posted on 2012 November 22 by njwDecember 24, 2012

One question I’ve often gotten at “Beginning GM” panels is, how do you write an RPG scenario? For a lot of beginning GMs, this can be a daunting task; it feels like you have to write a novel from scratch, … Continue reading →

Posted in Gaming | Tagged beginning GMing, GMing, tips and tricks | Leave a reply

1, 2, 3, Point!

Posted on 2012 November 21 by njwFebruary 11, 2013

How do you award experience points? The standard method comes down to GM caveat: “Jane, you convinced the mayor to allow that dragon in town; you get 3 XP.” That can work well, especially in a system like Blade & … Continue reading →

Posted in Gaming | Tagged Blade & Crown, experience points, GMing, social contract, tips and tricks | 2 Replies

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