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Tag Archives: tips and tricks

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Blade & Crown: Characteristic and skill combinations

Posted on 2017 April 24 by njwFebruary 29, 2020

Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, narrative control, theory, tips and tricks | Leave a reply

Wringing more from rumors

Posted on 2016 September 12 by njwSeptember 12, 2016

One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading →

Posted in Gaming | Tagged encounters, GMing, tips and tricks, twelves | Leave a reply

Finding third ways

Posted on 2016 August 20 by njwAugust 20, 2016

Joss Whedon has had a lot of influence on geeky storytelling, I think. Not just with his particular cleverness with dialogue, or in his original (though in their own way trope-laden) characterizations. The way I’m thinking of is in how … Continue reading →

Posted in Gaming | Tagged GMing, theory, tips and tricks | Leave a reply

“I wanna roll dice” vs. “Only roll when it’s truly difficult”

Posted on 2016 January 15 by njwJanuary 15, 2016

A lot of games, Blade & Crown included, have a specific statement that players should only roll for success on task attempts when there’s actually a chance of failure. If a halfway-competent sword-fighter is trying to hit a rock that’s … Continue reading →

Posted in Gaming | Tagged Blade & Crown, dice, social contract, theory, tips and tricks | 3 Replies

Review: 美麗島風雲 The Wonderful Island

Posted on 2015 September 11 by njwSeptember 11, 2015

When I went to Taiwan in June, I tried to do what I could to support the local gaming scene. When I visited Alchemy on Zhongxiao, I bought what looked like a great game, produced in Taiwan: 美麗島風雲, translated as … Continue reading →

Posted in Gaming | Tagged boardgames, reviews, Taiwan, tips and tricks | 1 Reply

Alternate healing rules for B&C, part 2

Posted on 2015 February 1 by njwFebruary 1, 2015

During today’s B&C session, we briefly discussed healing of wounds. (Pretty much the entire party has one or another wounds, so it’s pretty important right now.) I suggested trying my proposed quick and easy healing rules, but quickly realized a … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, tips and tricks | Leave a reply

Worldbuilding How-To: Starting with principles

Posted on 2015 January 5 by njwJanuary 5, 2015

Discussion about where to start in building a world (for gaming or whatever else) often starts with the same question: top-down, or bottom-up? Do you start by detailing a little village, or by diving right into millennium-scale histories? There are … Continue reading →

Posted in Gaming | Tagged Microscope, nerd self-loathing, theory, tips and tricks, worldbuilding | Leave a reply

Quick and easy healing rules for Blade & Crown

Posted on 2014 December 29 by njwFebruary 1, 2015

I don’t think I’ve ever met a healing system that I like. My ideal healing rules would need to perfectly balance a bunch of factors: Player agency: The rules can’t make it feel like your healing is completely out of … Continue reading →

Posted in Gaming | Tagged Blade & Crown, dice, rules variants & expansions, tips and tricks | Leave a reply

Ancient capitals in 3D

Posted on 2014 November 5 by njwNovember 5, 2014

A good illustration in an RPG session is worth, as the saying goes, a thousand words. I’ve mentioned before how useful the fictional nonfiction book Lebek has been in gaming; more than once, I’ve used it to give players a … Continue reading →

Posted in Gaming | Tagged China, fictional nonfiction, tips and tricks, tools, worldbuilding | Leave a reply

Divination in RPGs

Posted on 2014 October 22 by njwOctober 25, 2014

The Thursday night group recently wrapped up play-testing a game that includes divination as a major PC ability, so I’ve been thinking more lately about prognostication (fortune-telling, foreknowledge, etc.) in RPGs. As I see it, divination tends to move towards … Continue reading →

Posted in Gaming | Tagged Blade & Crown, let me tell you about my character, preserving mystery, theory, tips and tricks | Leave a reply

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