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Yearly Archives: 2013

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Items: Random provenance

Posted on 2013 May 15 by njwNovember 29, 2013

For an enchanted item to have amazing powers is fun. But at least as much fun can be discovering the history of the object. Finding out that your sword makes a high-pitched keening sound when you’re near water is neat, … Continue reading →

Posted in Gaming | Tagged GMing, items, tips and tricks, twelves, worldbuilding | Leave a reply

Blade & Crown: The Bandit Map

Posted on 2013 May 13 by njwJanuary 4, 2014

I’m currently working on a full-fledged adventure for Blade & Crown called The Bandit Map. It starts when the PCs discover a mysterious scrap of paper. They soon learn that the paper holds the key to stopping the bandit attacks … Continue reading →

Posted in Blade & Crown updates | Tagged adventures, Blade & Crown, Con of the North, encounters, publishing, rules variants & expansions | Leave a reply

Item: a castle-tipped staff

Posted on 2013 May 11 by njwNovember 29, 2013

This staff, about seven feet tall, is made of gnarled ancient wood. Embedded in the tip is what appears to be a miniature castle tower, made of stone. The tower is fully crenelated and even has a few small windows … Continue reading →

Posted in Gaming | Tagged Blade & Crown, items, rules variants & expansions, twelves | Leave a reply

JonCon 2013, part V: Reflections

Posted on 2013 May 8 by njwMay 8, 2013

JonCon is kinda quirky in some ways — scheduling is still a bit of a muddle to me and I often get the impression that I’m missing a bunch of background history — but I’m starting to get the hang … Continue reading →

Posted in Gaming | Tagged conventions, JonCon, reviews | Leave a reply

JonCon 2013, part IV: Ultimate

Posted on 2013 May 6 by njwMay 6, 2013

Sunday’s game was D&D (Iron Heroes, specifically) in which we were high-level characters fighting our way to save the kingdom. The game basically just consisted of two huge combats: the first again some fire giants, the second against some snake … Continue reading →

Posted in Gaming | Tagged actual play, conventions, D&D, JonCon | Leave a reply

JonCon 2013, part III: Kerberos Club

Posted on 2013 May 4 by njwOctober 20, 2019

This was a FATE game, run by John. As per the Kerberos Club setting, we were all strange heroes of a semi-mythic Victorian age. And because we were playing a very light form of FATE (same as Bob’s Friday game), … Continue reading →

Posted in Gaming | Tagged actual play, conventions, Fate, JonCon, let me tell you about my character, non-violent resolution, social contract, time travel | 7 Replies

JonCon 2013, part II: GURPS Zombies

Posted on 2013 May 1 by njwNovember 15, 2013

My Saturday morning game was GURPS Zombies: Fantasy Punk. The setting is early medieval Europe (I wasn’t clear if it was 11th or 12th century CE) with fantasy trappings: elves are largely from the Black Forest, etc. We were a … Continue reading →

Posted in Gaming | Tagged actual play, conventions, GURPS, JonCon, let me tell you about my character, luck points | 1 Reply

JonCon 2013, part I: Bootleggers’ Bible

Posted on 2013 April 29 by njwOctober 20, 2019

This was run by the inimitable Bob. At the start, the players were just John and me. Bob ran this using a very light version of FATE; because the rules are so simple, and because all three of us are … Continue reading →

Posted in Gaming | Tagged actual play, conventions, Fate, GMing, JonCon, let me tell you about my character, non-violent resolution | Leave a reply

JonCon weekend

Posted on 2013 April 27 by njwApril 29, 2013

This weekend is the wonderful little gaming con known as JonCon. I’ll be there pretty much all three days, and so not posting much here. Hopefully I’ll have some great play reports to give on the other side of the … Continue reading →

Posted in Gaming | Tagged conventions, JonCon, meta | Leave a reply

RPGs don’t die

Posted on 2013 April 24 by njwOctober 2, 2013

I wish people would stop referring to RPG lines as “dead”. (It’s not hard to find examples of this phenomenon.) RPGs don’t die; they just stop being supported. If an RPG has never been played by anyone, anywhere, but someone, … Continue reading →

Posted in Gaming | Tagged buying and selling, gaming on the cheap, manifestoes, publishing, reprints, theory | 2 Replies

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