Minicon 48 was great, all told. I did quite a bit of gaming, though no RPGs. I will be writing up more in the next few days. … Continue reading
Yearly Archives: 2013
This weekend, I’ll be at Minicon, the Twin Cities’ longest-running SF convention. No scheduled games, but I could certainly run something if there’s interest! And I’ll be on a panel that promises to be really interesting: “Twin Cities Ties to … Continue reading
Carl Walter is converting a pre-existing campaign over to Blade & Crown, and wrote me to ask several questions about how to do so. Rather than just replying to him, I asked if it’d be okay if I quoted his … Continue reading
I don’t remember how I first came on this book, but I’m glad I did. Lebek: A City of Northern Europe Through the Ages is a wonderful reference for gaming purposes. Lebek is not a real city, but it evolves … Continue reading
I’ve already introduced the idea of using clouds to make maps. So, how do you actually do it? Step one is to get some photos of clouds, preferably the castellanus variety. They’re nice and puffy, without having flat bottoms. Longer, … Continue reading
The second post about clouds and mapping is going to take a little longer to write up, so here’s something else in the meantime: If you’re looking for an RPG based in semi-historical China, there are a lot of choices … Continue reading
Seems like gamers are often looking for sources of good, natural-looking landforms for maps. Personally, I tend to just draw maps by hand; I’m pretty good at scribbling, and I’ve spent a lot of time poring over various maps over … Continue reading
This one’s almost a no-brainer, but the recent discussion reminded of it: You are paranoid. You find threats everywhere, and believe many of them to be linked in a conspiracy against you. This may cause you to shy from dangers … Continue reading
A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
This has been a long series of posts, but Con of the North is probably the most intensive few dozen hours of gaming that I do in a year, so I think it’s worthwhile. This year’s lessons for game-running at … Continue reading