The Traits listed in Blade & Crown were never intended to be the only ones possible; many, many more have yet to be invented and described. As another occasional series, I’m going to describe other Traits that I’ve come up … Continue reading
Yearly Archives: 2013
When I got into gaming (somewhere around 1980, plus or minus a year), at first it was just with friends. My gaming really kicked into high gear, though, when I visited the Little Tin Soldier. It was located at 909 … Continue reading
Along similar lines: wow, wooden dice. And apparently, they’re going make dice out of aircraft aluminum, too. With dice made out of wood and precious stones, we’re getting closer and closer to gold dice with ruby pips. … Continue reading
Hopefully, you’ve already seen these two videos. In them, Lou Zocchi explains in grand style why his GameScience dice are the best around. They’re pointy, sharp, untumbled and unpolished. GameScience dice are also usually sold uninked, and they’re available in … Continue reading
As part of catching up on Twin Cities gaming history (and specifically of local FLGSs), I’ve been reminded of a pernicious falsehood that still floats around: the rumor that Phoenix Games went out of business. A lot of people seem … Continue reading
Having gotten into gaming in Minneapolis in the early 80s, it’s hard not to have some interest in the history of RPGs. Where did Arneson & Gygax get their ideas from? How did gaming spread? Where were ideas first expressed? … Continue reading
The beginning of the year also seems like a good time to address calendars and worldbuilding. Does your game setting have a calendar? Do you keep track of time within it? A calendar can be a really valuable piece of … Continue reading
Happy New Year! And happy holiday festival of the moment to PCs in any of your game worlds. Festivals can be tremendously useful in RPGs; here are some of the things I’ve found them handy for. One of the biggest … Continue reading