As I alluded in the comments to my last post, this is my third purchase: a very cheap bag of green glass beads. The beads in this particular bag are a good size for gaming, about 20mm in diameter. There … Continue reading
Tag Archives: luck points
My Saturday morning game was GURPS Zombies: Fantasy Punk. The setting is early medieval Europe (I wasn’t clear if it was 11th or 12th century CE) with fantasy trappings: elves are largely from the Black Forest, etc. We were a … Continue reading
We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading
I discussed earlier how much a luck (/fate/hero/plot/benny) point system can resemble a monetary economy. The recent downturn has a valuable lesson for RPG luck point economies: it doesn’t matter how much money is in the economy, if it all … Continue reading
I like games that use hero/fate/plot/benny/luck points. These points work differently in different games, of course, but they generally tend towards giving the players small amounts of narrative control as a reward for doing cool things. In some game sessions, … Continue reading