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Yearly Archives: 2013

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The night my hall director solved Car Wars

Posted on 2013 November 13 by njwJuly 21, 2015

Recent discussion of the Tin reminds me of Car Wars. Starting sometime in the late 80s, my interest in Car Wars paralleled my interest in RPGs. For a few years there, I gave both an equal share of my free … Continue reading →

Posted in Gaming | Tagged boardgames, buying and selling, Car Wars, gaming history, let me tell you about my character | Leave a reply

Item: an amphora

Posted on 2013 November 10 by njwNovember 29, 2013

This is an amphora, like many used for shipping food, oil or other commodities. There are only two things that distinguish it from a thousand other amphorae: An ancient, extravagant script and glyph are inscribed on it; and A mud … Continue reading →

Posted in Gaming | Tagged Blade & Crown, encounters, items, rules variants & expansions, twelves | Leave a reply

Gaming history: Mention of the Little Tin Soldier in a newspaper article, 1984

Posted on 2013 November 6 by njwJanuary 10, 2014

With a recent comment on my post about the Little Tin Soldier, I was curious what else I could find about Don Valentine on the net. With the exact search terms “Don Valentine” and “Little Tin Soldier”, Google returns just … Continue reading →

Posted in Gaming | Tagged boardgames, FLGS, gaming history, local | 5 Replies

Sale at Lulu!

Posted on 2013 November 2 by njwNovember 2, 2013

Did you know there’s a sale going on at Lulu.com right now? You can get the print edition of Blade & Crown for just US$16.80 plus shipping and tax. Enter the coupon code FALLSALE40 before November 4! … Continue reading →

Posted in Blade & Crown updates | Tagged Blade & Crown, buying and selling | Leave a reply

One more reason RPGs are cool

Posted on 2013 November 1 by njwNovember 2, 2013

In case you needed it, here’s yet another reason RPGs are cool. Today at work, I had occasion to help with a large-scale evacuation. People with walkie-talkies anxiously relaying information back and forth, fire trucks and command centers, rapidly evolving … Continue reading →

Posted in Gaming | Tagged one more reason RPGs are cool, real life, theory | Leave a reply

Skyrim and Back Again; or, my theory of modernity and CRPGs

Posted on 2013 October 28 by njwAugust 21, 2021

This past weekend, for various reasons, I felt like playing Elder Scrolls V: Skyrim again. After a long time getting it to update, I was back in the Velothi Mountains and soon exploring Tolvald’s Cave. It was just as pretty … Continue reading →

Posted in Gaming | Tagged computers & RPGs, meaningful & interesting choices, real life, reviews, scheduling, theory | 2 Replies

Shared narrative control = gonzo?

Posted on 2013 October 25 by njwOctober 12, 2014

Last weekend, I was at MethodCon. It was a lot of fun. A highlight for me was getting to do a Let’s Build a World activity again. We devised a world with a square orbit, constant meteor showers, and a … Continue reading →

Posted in Gaming | Tagged Blade & Crown, conventions, Microscope, MnStf fallcon, narrative control, The Quiet Year, theory, tips and tricks, worldbuilding | 7 Replies

Places: A forest mound

Posted on 2013 October 20 by njwNovember 29, 2013

The adventurers come across an uncanny mound in the forest. It sits next to the barely-worn deer path. Its shape suggests an artificial origin, but it has no stones or other markers nearby. It sits on higher ground, overlooking a … Continue reading →

Posted in Gaming | Tagged encounters, local, places, tips and tricks, twelves | Leave a reply

Slightly harder SF plots, slightly weaker posting for the next few days

Posted on 2013 October 14 by njwOctober 14, 2013

Someone on Metafilter recently linked to a Twitter account called Hard Sci-Fi Movies. SF movie plots + slightly harder science – huge coincidences and plot conveniences = hilarity. The Metafilter thread is just as much fun, if I do say … Continue reading →

Posted in Gaming | Tagged meta, real life, SF | Leave a reply

Time travel II: …and RPGs

Posted on 2013 October 12 by njwMarch 18, 2017

Last time, I mentioned the two poles of time travel theory: one, that the past is inelastic, and any change you make will always find a way to reset itself somehow; and two, that any change you make will have … Continue reading →

Posted in Gaming | Tagged Microscope, SF, theory, time travel | Leave a reply

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