I was just reading over my notes about time travel and RPGs. I mentioned towards the end that a game where players could go back and change the events that had happened would probably require some sort of publicly-visible chronology, … Continue reading
Tag Archives: time travel
Last time, I mentioned the two poles of time travel theory: one, that the past is inelastic, and any change you make will always find a way to reset itself somehow; and two, that any change you make will have … Continue reading
One of my favorite time travel stories — no, strike that, my favorite time travel story — is “Vincent Van Gogh”, by Sever Gansovsky. It postulates a future year (1996, a couple decades away when the story was written) where … Continue reading
This was a FATE game, run by John. As per the Kerberos Club setting, we were all strange heroes of a semi-mythic Victorian age. And because we were playing a very light form of FATE (same as Bob’s Friday game), … Continue reading