I’ve mentioned Star Traders here before, but it’s high time to do a fuller review. First, the name: The game I’m discussing is Star Traders. Not Star Trader, the insert game from Ares magazine #12. Neither is it Space Trader, … Continue reading
Tag Archives: astronomy
The Veil is the Morensian name for the main moon of Calteir. It is the most prominent astronomical feature of Calteir, besides perhaps the Sun and Calteir itself. The Veil is usually pure white. Keen eyes can sometimes detect whorls … Continue reading
Check out Space Engine. It’s a free (but not open source) program that allows you to fly to and explore a vast array of real and procedurally-generated places in the universe. It’s Windows-native, but seems to run quite happily in … Continue reading
In my last post, I explored some ways in which you can make the astronomical properties of a conworld unusual and interesting. Astronomy can have interesting, evocative, creative effects on play, too. Here are some impacts it can have: Shaping … Continue reading
What does the night sky look like on your gaming world? What, for that matter, does the daytime sky look like? A few weeks ago, I was in a place where the night sky is truly amazing — at least … Continue reading
The beginning of the year also seems like a good time to address calendars and worldbuilding. Does your game setting have a calendar? Do you keep track of time within it? A calendar can be a really valuable piece of … Continue reading