Carl Walter is converting a pre-existing campaign over to Blade & Crown, and wrote me to ask several questions about how to do so. Rather than just replying to him, I asked if it’d be okay if I quoted his … Continue reading
Tag Archives: tips and tricks
I don’t remember how I first came on this book, but I’m glad I did. Lebek: A City of Northern Europe Through the Ages is a wonderful reference for gaming purposes. Lebek is not a real city, but it evolves … Continue reading
I’ve already introduced the idea of using clouds to make maps. So, how do you actually do it? Step one is to get some photos of clouds, preferably the castellanus variety. They’re nice and puffy, without having flat bottoms. Longer, … Continue reading
Seems like gamers are often looking for sources of good, natural-looking landforms for maps. Personally, I tend to just draw maps by hand; I’m pretty good at scribbling, and I’ve spent a lot of time poring over various maps over … Continue reading
A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
This has been a long series of posts, but Con of the North is probably the most intensive few dozen hours of gaming that I do in a year, so I think it’s worthwhile. This year’s lessons for game-running at … Continue reading
Ah! No time to write! Sometimes, life just gets the better of you: the regular GM can’t make it, or they haven’t had time to prepare, or half the players are sick, or you need something between campaigns, or you … Continue reading
For Heirs to the Lost World, Chad Davidson created NPC cards: just the right size to fit in Magic: the Gathering card sleeves, and with just enough information to run NPCs in combat. It was obviously a brilliant idea, so … Continue reading
Last time, I related the content of our first Microscope game. Now, some reflections on how it went. There were a few other things that didn’t go totally smoothly: We found that we needed some way of reminding us of … Continue reading
Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading