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Tag Archives: theory

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How do hinges work? And the appeal of the fantasy genre

Posted on 2025 July 26 by njwJuly 26, 2025

You’re GMing a fantasy RPG, and the PCs need to get through a door. A simple wooden door; but the door is locked. Can they pick the lock? Can they bust it down? Can they burn it? Could they remove … Continue reading →

Posted in Gaming | Tagged preserving mystery, prose fiction, SF, theory, worldbuilding | Leave a reply

Rule 3d4

Posted on 2025 July 15 by njwJuly 15, 2025

I continue to be amazed by the sheer mass of burgeoning creativity in games these days. On itch.io, for example, there are games for seemingly everything: A game designed for two players, a human and a pet sitting in their … Continue reading →

Posted in Gaming | Tagged buying and selling, publishing, theory, tips and tricks | Leave a reply

Would you buy a book of my essays?

Posted on 2020 July 31 by njwJuly 31, 2020

I’ve been toying with the idea of putting together a collection of essays. Some original, certainly; there are fair number of things I’d like to set down but haven’t had the right space for. I’d also include some things that … Continue reading →

Posted in Gaming | Tagged buying and selling, publishing, theory | 1 Reply

Social combat via CMP

Posted on 2019 November 30 by njwNovember 30, 2019

I designed B&C with no specific social combat system. As I’ve mentioned before, I and a lot of other people tend to find social combat rather deprotagonizing. That is not to say, though, that B&C couldn’t have a social combat … Continue reading →

Posted in Gaming | Tagged Blade & Crown, narrative control, rules variants & expansions, theory, tips and tricks | Leave a reply

The right tool for the job

Posted on 2019 July 16 by njwOctober 24, 2019

In May, I got to go to WisCon again. (Recovering took a while, thus not getting around to posting last month.) There was a lot of great gaming programming, including some very fun and mind-expanding conversations. One thing that kept … Continue reading →

Posted in Gaming | Tagged buying and selling, conventions, D&D, reviews, theory, WisCon | 2 Replies

Embracing contradictions in worldbuilding

Posted on 2019 May 18 by njwMay 18, 2019

Imagine that someone wrote a travel guide to the US with the power to shape reality. Whatever the authors write is the way reality is, forever and ever. Imagine that that travel guide was only 50 pages long. The authors … Continue reading →

Posted in Gaming | Tagged diversity, GMing, snippets from Calteir, theory, tips and tricks, worldbuilding | 1 Reply

Exploring

Posted on 2019 April 30 by njwApril 30, 2019

Why does Traveller’s Imperium have a Scout Service? This is a question that has bothered me for a long time. The Imperium, in its most common iteration, is more than a thousand years old. There isn’t a star system that … Continue reading →

Posted in Gaming | Tagged diversity, preserving mystery, theory | 4 Replies

Faster games are not necessarily better

Posted on 2018 April 27 by njwApril 27, 2018

There’s this persistent notion that goes around that games that play faster are better. Games that require a long time commitment, the argument seems to go, are wastes of time. If you spend more than a few moments on things … Continue reading →

Posted in Gaming | Tagged "productivity", manifestoes, nerd self-loathing, scheduling, theory | 5 Replies

Details and knowledge

Posted on 2017 May 4 by njwMay 4, 2017

Another passing thought, inspired by conversation elsenet: When players tend to turn every offhandedly-mentioned NPC into the most important thing, pretty often it’s not because they like latching onto insignificant details and running off to do random things. Instead, it’s … Continue reading →

Posted in Gaming | Tagged GMing, narrative control, nerd self-loathing, theory, worldbuilding | Leave a reply

Blade & Crown: Characteristic and skill combinations

Posted on 2017 April 24 by njwFebruary 29, 2020

Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, narrative control, theory, tips and tricks | Leave a reply

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