Cyberpunk 2020 introduced me to the concept of the medical campaign, where the PCs are medics. They probably all share an ambulance, and go around saving people from disease and injury and whatnot. For some reason, this always struck me … Continue reading
Tag Archives: theory
How to actually form games, schedule them, publicize them, registered for them, and (when necessary) cancel or communicate further about them is a huge problem for a gaming con — probably the single biggest one. When do games run? One … Continue reading
I’ve only played a few games that included dedicated social combat mechanics. And I’ve played even fewer that had social combat mechanics that actually seemed to work in play. Even when the mechanics made sense in themselves, the actual play … Continue reading
Joss Whedon has had a lot of influence on geeky storytelling, I think. Not just with his particular cleverness with dialogue, or in his original (though in their own way trope-laden) characterizations. The way I’m thinking of is in how … Continue reading
A lot of games, Blade & Crown included, have a specific statement that players should only roll for success on task attempts when there’s actually a chance of failure. If a halfway-competent sword-fighter is trying to hit a rock that’s … Continue reading
My monthly Blade & Crown game has been going for a little over four years now. I have a terrible memory, and so I keep somewhat detailed notes about what happens in each session. I keep these notes in a … Continue reading
Following InSpectres, this was the second game I ran at CotN 2015. After last year’s game, I thought a longer, more in-depth palette would help clarify things somewhat, so I let the declarations go on until everyone was satisfied, not … Continue reading
My first game of Sunday, and well worth getting up a little early for. I was in one of Heather’s InSpectres games last year, so I was enthusiastic about getting another chance to play. Heather again did a great job … Continue reading
You may know that one of my favorite fantasy RPGs is HârnMaster. I’m not much of a completist, but Hârn is one of the series that I have tried to get a lot of. I ran a long campaign using … Continue reading
Some of the published Traveller games from the 80s include a mini-game where the PCs must navigate a government bureaucracy. For example, one of the two sample adventures in the Traveller Book, called “Exit Visa”, is a bureaucracy navigation scenario. … Continue reading