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Tag Archives: theory

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Luck point economies: the lesson from money

Posted on 2012 December 8 by njwDecember 27, 2013

I like games that use hero/fate/plot/benny/luck points. These points work differently in different games, of course, but they generally tend towards giving the players small amounts of narrative control as a reward for doing cool things. In some game sessions, … Continue reading →

Posted in Gaming | Tagged GMing, luck points, theory, tips and tricks | Leave a reply

Worldbuilding ain’t bad

Posted on 2012 December 7 by njwNovember 7, 2013

Every time I’ve been to WisCon, I think, I’ve been to the “Let’s Build a World” panel. In it, the panel and the audience build a very well-functioning and detailed world from first principles, all within an hour. (Those first … Continue reading →

Posted in Gaming | Tagged conventions, fictional nonfiction, GMing, manifestoes, nerd self-loathing, reprints, theory, worldbuilding | 2 Replies

Ikea worldbuilding

Posted on 2012 November 26 by njwSeptember 22, 2013

At last WisCon, there were several great panels about worldbuilding. One, in particular, brought up the concept of using different standard blocks, like “elves who are immortal and hate dwarves”, “the monotheistic religion is on a crusade to destroy the … Continue reading →

Posted in Gaming | Tagged GMing, theory, tips and tricks, WisCon, worldbuilding | Leave a reply

Miniatures and the Three-Body Problem

Posted on 2012 November 24 by njwSeptember 26, 2013

Keeping combat straight can be tricky. When everyone at the table agrees to keep things loose, it’s possible to forego maps and rely on oral description of what’s going on. And, of course, the system can help this; I can … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, maps and mapping, miniatures, theory, tips and tricks | Leave a reply

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