The third panel I was on; not RPG-specific, but important enough to discuss here. This one got into a lot of topics that are really important to me. We discussed our experiences with the Geek Hierarchy, and how it really … Continue reading
Tag Archives: theory
I wasn’t on this panel, just in the audience. It was quite a good panel. But then, with Beth Kinderman and Sherry Merriam on it, how could it not be? It dealt pretty well with its subject matter — namely, … Continue reading
Another good gaming-related panel (WisCon had a bunch of them this year), this one was concerned with how we “expand our understanding of ourselves and the world” through RPGs. The panelists had a good representation of different kinds of RPG … Continue reading
Judging by posts on RPG.net, a lot of the RPGs sold these days primarily get read, put on a shelf, occasionally referred to, read some more and never actually played. Unlike a lot of people, I don’t think this is … Continue reading
I wish people would stop referring to RPG lines as “dead”. (It’s not hard to find examples of this phenomenon.) RPGs don’t die; they just stop being supported. If an RPG has never been played by anyone, anywhere, but someone, … Continue reading
A passing thought about gaming theory: it seems that whatever gets specified in a game, no matter how vaguely, becomes incredibly important and becomes the ground on which all else hangs. As an example, I’ve had a situation where I … Continue reading
We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading
I discussed earlier how much a luck (/fate/hero/plot/benny) point system can resemble a monetary economy. The recent downturn has a valuable lesson for RPG luck point economies: it doesn’t matter how much money is in the economy, if it all … Continue reading
This is a question that I think about perhaps too often: what is the ideal session length? I’ve played in groups where we met for an entire day, I’ve played in groups where we met for an entire night, and … Continue reading
Roleplaying is like improv, but better; it’s like a children’s game of make believe, but better; it’s like a Choose Your Own Adventure novel, but better. There are many things that roleplaying games resemble, but RPGs are different from all … Continue reading