The GM and players agree on a setting and general scenario. Think of a character. Write down three things your character is good at, and one thing your character is really good at. Write each in the form of “[Really … Continue reading
Tag Archives: rules variants & expansions
Would you be interested in a new edition of Blade & Crown? It’s now been out for more than six years. It’s had some small degree of success. I always wonder, though: would a new edition help it get more … Continue reading
I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading
A current Bundle of Holding is a very nice one. This iteration contains the CityBook series, which has long since been one of my favorite supplements for fantasy RPGs. Each book is a really nice slot-anywhere book of encounters, structured … Continue reading
A while back I had another great session of Og. The cave-people started a forest fire, made some fish paste (which they wore very tastefully), and managed to get abducted by an alien boy-band scout. Typically brilliant Og silliness. It … Continue reading
Another classic personality trait that makes a good Trait: You are generally happy. Most of the time, you enjoy yourself. You usually seem to have a smile on your face, and your expression matches your feelings. Other people might take … Continue reading
During today’s B&C session, we briefly discussed healing of wounds. (Pretty much the entire party has one or another wounds, so it’s pretty important right now.) I suggested trying my proposed quick and easy healing rules, but quickly realized a … Continue reading
I suppose an argument could be made that this Trait overlaps with some or another skill, but I think it’s clear enough that it’s a personality trait all its own: You’re Funny. Other people often find your words or actions … Continue reading
I don’t think I’ve ever met a healing system that I like. My ideal healing rules would need to perfectly balance a bunch of factors: Player agency: The rules can’t make it feel like your healing is completely out of … Continue reading
Traits don’t always have to be personality-based: You are Short. People may also take you less seriously for your diminutive stature, and you may have trouble reaching hand-holds when climbing, or striding across wide gaps. Yet you are also able … Continue reading