This is an example religion for Blade & Crown, taken from my campaign world Calteir. Scattered in small communities throughout the Archipelago, including Sashtia and Morensia, there are people who practice the Erethane religion. The Erethanes believe that there are … Continue reading
Tag Archives: rules variants & expansions
Carl Walter is converting a pre-existing campaign over to Blade & Crown, and wrote me to ask several questions about how to do so. Rather than just replying to him, I asked if it’d be okay if I quoted his … Continue reading
This one’s almost a no-brainer, but the recent discussion reminded of it: You are paranoid. You find threats everywhere, and believe many of them to be linked in a conspiracy against you. This may cause you to shy from dangers … Continue reading
My second and last GMed game of the weekend, this went a bit looser than Karna’s Cache did. But as with the prior game, I made sure to have a good variety of important characters for players to choose from, … Continue reading
Something I’ve thought about occasionally, and which I didn’t spell out all that much in the book, is how to streamline B&C combat. If you want it all to go smoother, faster or more abstractly, what sub-systems should you take … Continue reading
The Traits listed in Blade & Crown were never intended to be the only ones possible; many, many more have yet to be invented and described. As another occasional series, I’m going to describe other Traits that I’ve come up … Continue reading