As part of designing Blade & Crown, I was naturally curious how the dice mechanic works. Do large numbers of dice make characters succeed all the time? What’s the difference between rolling one die and rolling three? With the help … Continue reading
Tag Archives: rules variants & expansions
Spell effects in Blade & Crown are intentionally unquantified. As I’ve said before, I like to keep magic mysterious, powerful and rare, and I think keeping it unquantified helps preserve mystery. Once you know that a fireball will emit 0.015625m3 … Continue reading
Since so many people now have Blade & Crown thanks to the Bundle of Holding, I thought I’d do a quick guide to getting started with it. Where to begin? The example of play and How to Play: The Basics … Continue reading
For anyone who wants to flip through the pages first, The Bandit Map is also available for purchase at The Source. (You know, the best FLGS in the universe.) They have both the color and the B&W editions. Go check … Continue reading
The Bandit Map is finally ready to buy! You can buy it in either a B&W printed format, a color printed format or a color PDF. It’s the first official adventure supplement for Blade & Crown. In it, the PCs … Continue reading
Another Trait that came out of a session with the monthly group: You are Oblivious. Little things don’t bother you, and even the big things aren’t that big a deal. It’s not that you’re stupid (which would imply a low … Continue reading
The default for Blade & Crown is definitely on the ‘realistic human’ end of the scale, and that’s as it should be — that’s what I designed it for. But it can work with higher power levels. Traits are critical … Continue reading
With a mechanically grainy game like Blade & Crown, there can be a very large difference between unskilled and skilled. If you don’t have a skill, you might be able to use just your applicable characteristic, so long as the … Continue reading
In Blade & Crown, combat stances are pretty important — so much so that I think they’re nearly essential. In fact, I think their use could be extended. One additional use is in surprise situations. As I stated in the … Continue reading
In my multi-year Blade & Crown campaign, a weird thing happened a couple sessions ago. A player rolled some dice. They then decided to use a Trait. Adding the Trait caused their roll to go down! How did that happen? … Continue reading