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Yearly Archives: 2013

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One more reason RPGs are cool

Posted on 2013 September 3 by njwNovember 1, 2013

In case you needed it, here’s another reason RPGs are cool: because they make you want to learn everything. RPGs (and worldbuilding, and working to make rules model the world) have made me curious about how pretty much everything works, … Continue reading →

Posted in Gaming | Tagged one more reason RPGs are cool, theory, worldbuilding | Leave a reply

Another new FLGS: Mead Hall

Posted on 2013 August 30 by njwAugust 31, 2013

Minneapolis is kind of an amazing place. I’ve lived in other towns and been happy to find that there was a gaming scene at all. I’ve lived in places where the nearest FLGS wasn’t very L at all, often being … Continue reading →

Posted in Gaming | Tagged buying and selling, FLGS, local | Leave a reply

Astronomy in gaming, part II

Posted on 2013 August 27 by njwAugust 27, 2013

In my last post, I explored some ways in which you can make the astronomical properties of a conworld unusual and interesting. Astronomy can have interesting, evocative, creative effects on play, too. Here are some impacts it can have: Shaping … Continue reading →

Posted in Gaming | Tagged astronomy, tips and tricks, worldbuilding | Leave a reply

Astronomy in gaming, part I

Posted on 2013 August 24 by njwOctober 14, 2013

What does the night sky look like on your gaming world? What, for that matter, does the daytime sky look like? A few weeks ago, I was in a place where the night sky is truly amazing — at least … Continue reading →

Posted in Gaming | Tagged astronomy, tips and tricks, worldbuilding | Leave a reply

MetaCon?

Posted on 2013 August 20 by njwAugust 20, 2013

Way back at Con of the North, I think it was, I picked up a flyer for a new convention in town: MetaCon. It looks like MetaCon is primarily about anime and manga, but with a lot of other, more … Continue reading →

Posted in Gaming | Tagged conventions, local | 2 Replies

How to invoke that item?

Posted on 2013 August 18 by njwNovember 29, 2013

How do you invoke an enchanted item? I always want magic to be evocative, and to help the players become more invested in the situation. For those reasons, just saying “I use my staff on the bad guy” seems… boring. … Continue reading →

Posted in Gaming | Tagged Blade & Crown, magic, rules variants & expansions, tips and tricks, Traits, twelves | Leave a reply

What to run at Con of the North 2014?

Posted on 2013 August 14 by njwFebruary 22, 2020

Con of the North, the main gaming convention ’round these parts, has sent out the call for games for next year and (like the Everwayan) I’m considering what to run. Here are possibilities I’ve got stirring: A murder mystery set … Continue reading →

Posted in Gaming | Tagged 5M, Calteir, Con of the North, conventions, Og | 2 Replies

Blade & Crown: What magnitude of nodes?

Posted on 2013 August 13 by njwAugust 13, 2014

A question came up in last Sunday’s session of Blade & Crown: what’s the maximum magnitude of spell that a mage can align a node to? That is, if I know Metal Magic to level 3, can I align a … Continue reading →

Posted in Blade & Crown updates | Tagged Blade & Crown, errata, preserving mystery, rules variants & expansions | Leave a reply

Back at it!

Posted on 2013 August 13 by njwAugust 13, 2013

It was a long vacation, but I’m back at it! More posts coming soon.

Posted in Gaming | Tagged meta | Leave a reply

Diversicon 2013

Posted on 2013 August 5 by njwAugust 28, 2018

This past weekend was yet another convention: Diversicon. It’s a very small con, hovering around 100 people (so it’s smaller than Convergence by near two orders of magnitude). But it can be a lot of fun, with some very interesting … Continue reading →

Posted in Gaming | Tagged actual play, Build a World, conventions, Diversicon, reviews, worldbuilding | Leave a reply

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