Apologies for not posting in a few days. I’m trying to work through my backlog of WisCon posts. More soon! In the meantime, here is a zip file of four clouds I’ve taken photos of; all are pretty good candidates … Continue reading
Tag Archives: worldbuilding
At last year’s WisCon, there was a fairly interesting panel called Creating a Religion. It was nominally about how to create religions for conworlds. Mostly, though, it just kept coming back to polytheism vs. monotheism as the main axis of … Continue reading
Iain (M.) Banks has passed away. I’m sad to see him go. His Culture novels are a great example of transhumanist SF, and they provide (through the Contact division, and especially its Special Circumstances group) a good example of what … Continue reading
I’m off to WisCon 37 in a couple days, so updates will again will rare until I get back early next week. I’m really looking forward to the con, and I’ll be on two panels that might be relevant here: … Continue reading
For an enchanted item to have amazing powers is fun. But at least as much fun can be discovering the history of the object. Finding out that your sword makes a high-pitched keening sound when you’re near water is neat, … Continue reading
This is an example religion for Blade & Crown, taken from my campaign world Calteir. Scattered in small communities throughout the Archipelago, including Sashtia and Morensia, there are people who practice the Erethane religion. The Erethanes believe that there are … Continue reading
I’ve already introduced the idea of using clouds to make maps. So, how do you actually do it? Step one is to get some photos of clouds, preferably the castellanus variety. They’re nice and puffy, without having flat bottoms. Longer, … Continue reading
Saturday morning started nice and early with Lost Days of Memories and Madness, aka the Elf Memory Game. Eric facilitated this (it doesn’t have a traditional GM, though he knows the game best, so he was teaching us). The group … Continue reading
Last time, I related the content of our first Microscope game. Now, some reflections on how it went. There were a few other things that didn’t go totally smoothly: We found that we needed some way of reminding us of … Continue reading
As mentioned in the comments of last post, John, the GM for our main campaign, was sick last week, and so the rest of us played Microscope. We started by talking a bit about how the game works — for … Continue reading