For about as long as I’ve known of its existence, the game Microscope has fascinated me. I love the worldbuilding that it implies, and the collaborative aspect has always been intriguing. So a few weeks ago, I admitted to myself … Continue reading
Tag Archives: worldbuilding
The beginning of the year also seems like a good time to address calendars and worldbuilding. Does your game setting have a calendar? Do you keep track of time within it? A calendar can be a really valuable piece of … Continue reading
Happy New Year! And happy holiday festival of the moment to PCs in any of your game worlds. Festivals can be tremendously useful in RPGs; here are some of the things I’ve found them handy for. One of the biggest … Continue reading
A lot of gaming folks seem to be using their blogs as places to display and store their campaign worlds. Blogs have a lot of advantages for this kind of worldbuilding. If your purpose is to have audience interaction, then … Continue reading
Every time I’ve been to WisCon, I think, I’ve been to the “Let’s Build a World” panel. In it, the panel and the audience build a very well-functioning and detailed world from first principles, all within an hour. (Those first … Continue reading
At last WisCon, there were several great panels about worldbuilding. One, in particular, brought up the concept of using different standard blocks, like “elves who are immortal and hate dwarves”, “the monotheistic religion is on a crusade to destroy the … Continue reading