It’s been another extremely busy week or so; no time to write anything good recently. So instead, please accept four more photos of clouds as an apology. They are eminently well qualified to be turned into maps. As before, I’m … Continue reading
Tag Archives: worldbuilding
I love the idea of sages in a fantasy RPG. That scholar in their study with vast piles of paper, strange artifacts lying around, books half-forgotten, manuscripts half-written, quill pens and half-dried inkwells, perhaps the scholar themselves hard to find … Continue reading
Last weekend, I was at MethodCon. It was a lot of fun. A highlight for me was getting to do a Let’s Build a World activity again. We devised a world with a square orbit, constant meteor showers, and a … Continue reading
There’s a genre that I love very dearly, and which I’ve already talked about in some places on this blog. Here are some examples of the genre: Expedition: Being an Account in Words and Artwork of the 2358 A.D. Voyage … Continue reading
In case you needed it, here’s another reason RPGs are cool: because they make you want to learn everything. RPGs (and worldbuilding, and working to make rules model the world) have made me curious about how pretty much everything works, … Continue reading
In my last post, I explored some ways in which you can make the astronomical properties of a conworld unusual and interesting. Astronomy can have interesting, evocative, creative effects on play, too. Here are some impacts it can have: Shaping … Continue reading
What does the night sky look like on your gaming world? What, for that matter, does the daytime sky look like? A few weeks ago, I was in a place where the night sky is truly amazing — at least … Continue reading
This past weekend was yet another convention: Diversicon. It’s a very small con, hovering around 100 people (so it’s smaller than Convergence by near two orders of magnitude). But it can be a lot of fun, with some very interesting … Continue reading
If you’ve seen Pacific Rim or its advertising, you’ve seen the work of Wayne Barlowe. He’s done concept design work for lots of other movies, shows and games, and it’s very distinctive. If you know his work, you might even … Continue reading
Well hello there, Reddit! There’s some discussion of my “Worldbuilding Ain’t Bad” article going on there, and it’s cool to see people in agreement. A small correction: I’m a woman. Maybe not important to you, but it’s important to me. … Continue reading