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Tag Archives: worldbuilding

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Apologies and clouds 2

Posted on 2013 December 15 by njwDecember 15, 2013

It’s been another extremely busy week or so; no time to write anything good recently. So instead, please accept four more photos of clouds as an apology. They are eminently well qualified to be turned into maps. As before, I’m … Continue reading →

Posted in Gaming | Tagged clouds for mapping, gaming on the cheap, maps and mapping, tools, worldbuilding | Leave a reply

Making sages work

Posted on 2013 November 29 by njwMarch 16, 2015

I love the idea of sages in a fantasy RPG. That scholar in their study with vast piles of paper, strange artifacts lying around, books half-forgotten, manuscripts half-written, quill pens and half-dried inkwells, perhaps the scholar themselves hard to find … Continue reading →

Posted in Gaming | Tagged Blade & Crown, encounters, religion, twelves, worldbuilding | Leave a reply

Shared narrative control = gonzo?

Posted on 2013 October 25 by njwOctober 12, 2014

Last weekend, I was at MethodCon. It was a lot of fun. A highlight for me was getting to do a Let’s Build a World activity again. We devised a world with a square orbit, constant meteor showers, and a … Continue reading →

Posted in Gaming | Tagged Blade & Crown, conventions, Microscope, MnStf fallcon, narrative control, The Quiet Year, theory, tips and tricks, worldbuilding | 7 Replies

Fictional nonfiction I: What is this genre?

Posted on 2013 September 21 by njwJanuary 25, 2015

There’s a genre that I love very dearly, and which I’ve already talked about in some places on this blog. Here are some examples of the genre: Expedition: Being an Account in Words and Artwork of the 2358 A.D. Voyage … Continue reading →

Posted in Gaming | Tagged fictional nonfiction, reviews, tools, worldbuilding | 2 Replies

One more reason RPGs are cool

Posted on 2013 September 3 by njwNovember 1, 2013

In case you needed it, here’s another reason RPGs are cool: because they make you want to learn everything. RPGs (and worldbuilding, and working to make rules model the world) have made me curious about how pretty much everything works, … Continue reading →

Posted in Gaming | Tagged one more reason RPGs are cool, theory, worldbuilding | Leave a reply

Astronomy in gaming, part II

Posted on 2013 August 27 by njwAugust 27, 2013

In my last post, I explored some ways in which you can make the astronomical properties of a conworld unusual and interesting. Astronomy can have interesting, evocative, creative effects on play, too. Here are some impacts it can have: Shaping … Continue reading →

Posted in Gaming | Tagged astronomy, tips and tricks, worldbuilding | Leave a reply

Astronomy in gaming, part I

Posted on 2013 August 24 by njwOctober 14, 2013

What does the night sky look like on your gaming world? What, for that matter, does the daytime sky look like? A few weeks ago, I was in a place where the night sky is truly amazing — at least … Continue reading →

Posted in Gaming | Tagged astronomy, tips and tricks, worldbuilding | Leave a reply

Diversicon 2013

Posted on 2013 August 5 by njwAugust 28, 2018

This past weekend was yet another convention: Diversicon. It’s a very small con, hovering around 100 people (so it’s smaller than Convergence by near two orders of magnitude). But it can be a lot of fun, with some very interesting … Continue reading →

Posted in Gaming | Tagged actual play, Build a World, conventions, Diversicon, reviews, worldbuilding | Leave a reply

Drawing inspiration from Wayne Barlowe

Posted on 2013 August 3 by njwMarch 15, 2019

If you’ve seen Pacific Rim or its advertising, you’ve seen the work of Wayne Barlowe. He’s done concept design work for lots of other movies, shows and games, and it’s very distinctive. If you know his work, you might even … Continue reading →

Posted in Gaming | Tagged art & artists, fictional nonfiction, preserving mystery, reviews, SF, tips and tricks, worldbuilding | Leave a reply

Howdy, Reddit!

Posted on 2013 June 22 by njwJune 22, 2013

Well hello there, Reddit! There’s some discussion of my “Worldbuilding Ain’t Bad” article going on there, and it’s cool to see people in agreement. A small correction: I’m a woman. Maybe not important to you, but it’s important to me. … Continue reading →

Posted in Gaming | Tagged meta, nerd self-loathing, worldbuilding | Leave a reply

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