Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading
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Cyberpunk 2020 introduced me to the concept of the medical campaign, where the PCs are medics. They probably all share an ambulance, and go around saving people from disease and injury and whatnot. For some reason, this always struck me … Continue reading
What is the role of attendees at a con? And how much should they pay for the privilege? Emphasis on membership The role of attendees at cons has has been an ongoing, but somewhat subtle, conflict within fandom. When you … Continue reading
I’ve been missing cons a lot here. So much so that last weekend, I went to the Taipei Game Show, which is a mixed industry-to-industry and industry-to-players trade show that happens every year at the Taipei World Trade Center. It … Continue reading
I haven’t had much time to post here lately. Short version: Real life. And not much gaming as a result. My monthly Blade & Crown game is still going strong, but it’s on hiatus for a couple months due to … Continue reading
How to actually form games, schedule them, publicize them, registered for them, and (when necessary) cancel or communicate further about them is a huge problem for a gaming con — probably the single biggest one. When do games run? One … Continue reading
The call for submissions to Con of the North has come and gone. For a long time, it has been my main gaming con. I like most things about it, but it has its little problems. And now it’s kind … Continue reading
I’ve only played a few games that included dedicated social combat mechanics. And I’ve played even fewer that had social combat mechanics that actually seemed to work in play. Even when the mechanics made sense in themselves, the actual play … Continue reading
This is another of the pre-gen characters from my Medieval Mountain Monastery Mystery scenario. Kathalla is not from Morensia, the main culture where the adventure is set; instead, she’s from a nearby kingdom that is, arguably, more advanced than the … Continue reading
One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading