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Author Archives: njw

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Blade & Crown: Characteristic and skill combinations

Posted on 2017 April 24 by njwFebruary 29, 2020

Another observation brought on by gaming with my ongoing Blade & Crown group: It can be quite fun to have players choose the combination of characteristic and skill with which they’re doing a given skill roll. B&C is meant to … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, narrative control, theory, tips and tricks | Leave a reply

A passing thought: Medical campaigns?

Posted on 2017 March 31 by njwApril 3, 2017

Cyberpunk 2020 introduced me to the concept of the medical campaign, where the PCs are medics. They probably all share an ambulance, and go around saving people from disease and injury and whatnot. For some reason, this always struck me … Continue reading →

Posted in Gaming | Tagged actual play, Blade & Crown, GMing, theory | 1 Reply

The ideal gaming con III: Membership

Posted on 2017 February 17 by njwFebruary 17, 2017

What is the role of attendees at a con? And how much should they pay for the privilege? Emphasis on membership The role of attendees at cons has has been an ongoing, but somewhat subtle, conflict within fandom. When you … Continue reading →

Posted in Gaming | Tagged Con of the North, conventions, diversity, nerd self-loathing, WisCon | 1 Reply

Taipei Game Show

Posted on 2017 January 24 by njwJanuary 24, 2017

I’ve been missing cons a lot here. So much so that last weekend, I went to the Taipei Game Show, which is a mixed industry-to-industry and industry-to-players trade show that happens every year at the Taipei World Trade Center. It … Continue reading →

Posted in Gaming | Tagged boardgames, buying and selling, computers & RPGs, conventions, Taiwan | 1 Reply

Back to Morrowind

Posted on 2016 December 11 by njwNovember 5, 2017

I haven’t had much time to post here lately. Short version: Real life. And not much gaming as a result. My monthly Blade & Crown game is still going strong, but it’s on hiatus for a couple months due to … Continue reading →

Posted in Gaming | Tagged computers & RPGs, let me tell you about my character, real life, scheduling | Leave a reply

The ideal gaming con II: Organizing games

Posted on 2016 November 3 by njwNovember 3, 2016

How to actually form games, schedule them, publicize them, registered for them, and (when necessary) cancel or communicate further about them is a huge problem for a gaming con — probably the single biggest one. When do games run? One … Continue reading →

Posted in Gaming | Tagged computers & RPGs, Con of the North, conventions, scheduling, theory | 1 Reply

The ideal gaming con I: Size

Posted on 2016 October 12 by njwOctober 12, 2016

The call for submissions to Con of the North has come and gone. For a long time, it has been my main gaming con. I like most things about it, but it has its little problems. And now it’s kind … Continue reading →

Posted in Gaming | Tagged Con of the North, conventions, diversity, scheduling | 1 Reply

Social combat and Cartesian dualism

Posted on 2016 September 25 by njwJuly 17, 2019

I’ve only played a few games that included dedicated social combat mechanics. And I’ve played even fewer that had social combat mechanics that actually seemed to work in play. Even when the mechanics made sense in themselves, the actual play … Continue reading →

Posted in Gaming | Tagged let me tell you about my character, playing, social contract, theory | 3 Replies

Pre-gen PCs 2: Kathalla the Theologian

Posted on 2016 September 17 by njwSeptember 17, 2016

This is another of the pre-gen characters from my Medieval Mountain Monastery Mystery scenario. Kathalla is not from Morensia, the main culture where the adventure is set; instead, she’s from a nearby kingdom that is, arguably, more advanced than the … Continue reading →

Posted in Gaming | Tagged Blade & Crown, Calteir, characters, diversity, example characters | Leave a reply

Wringing more from rumors

Posted on 2016 September 12 by njwSeptember 12, 2016

One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading →

Posted in Gaming | Tagged encounters, GMing, tips and tricks, twelves | Leave a reply

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