I included Fighting Styles in the rules because it seemed like a neat mechanic, and a nice way to get those kind of “I find that Thibault cancels out Capoferro” and “Aha, I see you studied with Heren of Lestul; … Continue reading
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Ursula K. Le Guin recently passed away. Lots of people have mentioned how she touched their lives with her prose fiction, her advice, her politics, and many other things. Like so many others, I’m saddened at her death, but glad … Continue reading
My ongoing Blade & Crown campaign is in the process of integrating a new player or two. This is a game that has a pretty extensive history; as I’ve mentioned before, my campaign notes run something like a hundred single-spaced, … Continue reading
This blog is now five years old. I’ve clearly been posting less frequently over the past year or so, due to busy-ness, but still, keeping it going. And Blade & Crown is five years old, too. (Five years since I … Continue reading
One common problem for B&C players is how to use the Variation Die when they’re rolling for Awareness. You don’t know what you’ve noticed yet, if anything, so how can you narrate the way you’re trying to notice things? My … Continue reading
After the Little Tin Soldier went out of business, people in the Twin Cities gaming community held our breaths: would someone else take over? Would one of Don Valentine’s former employees buy the business from him? Would we all need … Continue reading
I have already published a full sheet of disposable NPCs in The Bandit Map. But one can never have too many. Here is another whole band of bandits, with a little variation in equipment and ability. Each has a suggested … Continue reading
A current Bundle of Holding is a very nice one. This iteration contains the CityBook series, which has long since been one of my favorite supplements for fantasy RPGs. Each book is a really nice slot-anywhere book of encounters, structured … Continue reading
A while back I had another great session of Og. The cave-people started a forest fire, made some fish paste (which they wore very tastefully), and managed to get abducted by an alien boy-band scout. Typically brilliant Og silliness. It … Continue reading
Another passing thought, inspired by conversation elsenet: When players tend to turn every offhandedly-mentioned NPC into the most important thing, pretty often it’s not because they like latching onto insignificant details and running off to do random things. Instead, it’s … Continue reading