My first of only two panels for this year’s Convergence, this one was Friday at noon-thirty. Not especially gaming-related, but the panel was very meta, and so applicable in a way. The panelists started off listing our qualifications for being … Continue reading
Tag Archives: social contract
After Artemis, I ended up going to dinner with John and Chad — it’d been a very long time since I’d seen Chad, so the chance to catch up was irresistible. We shared a pizza and chatted about work and … Continue reading
A hallmark of modern life is we are all being pulled in different directions at once. We have a constantly increasing number of things competing for our time and brain-space: work (and off-hours work, and looking for work, and overtime, … Continue reading
Yesterday was a one-shot game with most of the weekly group members. It was with a GM we don’t usually play with, and a system we don’t usually use, and a genre (horror) that we don’t usually play. The game … Continue reading
This was a FATE game, run by John. As per the Kerberos Club setting, we were all strange heroes of a semi-mythic Victorian age. And because we were playing a very light form of FATE (same as Bob’s Friday game), … Continue reading
This has been a long series of posts, but Con of the North is probably the most intensive few dozen hours of gaming that I do in a year, so I think it’s worthwhile. This year’s lessons for game-running at … Continue reading
Saturday morning started nice and early with Lost Days of Memories and Madness, aka the Elf Memory Game. Eric facilitated this (it doesn’t have a traditional GM, though he knows the game best, so he was teaching us). The group … Continue reading
We’ve discussed random and semi-random ways of awarding luck points. We’ve also discussed luck point sources such as Aspects, Attributes or Traits to keep the flow steady. What other methods are there? Players in control How about if the players … Continue reading
I discussed earlier how much a luck (/fate/hero/plot/benny) point system can resemble a monetary economy. The recent downturn has a valuable lesson for RPG luck point economies: it doesn’t matter how much money is in the economy, if it all … Continue reading
How do you award experience points? The standard method comes down to GM caveat: “Jane, you convinced the mayor to allow that dragon in town; you get 3 XP.” That can work well, especially in a system like Blade & … Continue reading