The second panel I was on, this one covered a lot of ground. Our purpose: to introduce a bunch of good, but obscure, RPGs. We talked about so many games that I don’t have time to properly introduce all of … Continue reading
Tag Archives: reviews
Convention season is truly here: Just finished writing up WisCon 37, but it’s already time to look forward to Convergence 2013. Convergence is the second-largest con in the Twin Cities, second only to Anime Detour. Convergence will probably pull in … Continue reading
Iain (M.) Banks has passed away. I’m sad to see him go. His Culture novels are a great example of transhumanist SF, and they provide (through the Contact division, and especially its Special Circumstances group) a good example of what … Continue reading
JonCon is kinda quirky in some ways — scheduling is still a bit of a muddle to me and I often get the impression that I’m missing a bunch of background history — but I’m starting to get the hang … Continue reading
The “Minneapolis Ties to Gaming” panel that I mentioned before went pretty well. We went through local gaming history pretty much chronologically, starting with boardgames published in the area nearly 100 years ago and ending with the potential future of … Continue reading
I don’t remember how I first came on this book, but I’m glad I did. Lebek: A City of Northern Europe Through the Ages is a wonderful reference for gaming purposes. Lebek is not a real city, but it evolves … Continue reading
The second post about clouds and mapping is going to take a little longer to write up, so here’s something else in the meantime: If you’re looking for an RPG based in semi-historical China, there are a lot of choices … Continue reading
The last game of the con for me was one of the highlights: the Artemis Spaceship Bridge Simulator. This is an amazing computer-moderated game in which three to six (but ideally six) players take roles of the bridge crew of … Continue reading
This was the first game that I ran at Con of the North 2013. I used Blade & Crown, as I so often do these days. The scenario concerned a group of thieves living in a tenement together who discover … Continue reading
This was my first RPG of the Con, using Chad’s variant of the Fate rules for WWII. He started by asking us how gonzo we wanted it to be. I tend to want less cinematic, more realistic games, and it … Continue reading