Quite soon after Ace of Aces ended, I got into a game of Hansa Teutonica. I’d actually just played my first game of it a week before, and liked it. Hansa Teutonica is a game of building trade routes in … Continue reading
Tag Archives: reviews
I got to the con later than I’d hoped, Friday afternoon. Lots of games were already in progress. I found my friend Alan, and we chatted a bit; he’d already been at the con for a few hours. He’d earlier … Continue reading
Like a lot of gamers, I have a lot of dice. I even have a set of spares that I keep at home. But I carry my main set with me in a large, purple leather bag. I used to … Continue reading
Ah! No time to write! Sometimes, life just gets the better of you: the regular GM can’t make it, or they haven’t had time to prepare, or half the players are sick, or you need something between campaigns, or you … Continue reading
Last time, I related the content of our first Microscope game. Now, some reflections on how it went. There were a few other things that didn’t go totally smoothly: We found that we needed some way of reminding us of … Continue reading
As mentioned in the comments of last post, John, the GM for our main campaign, was sick last week, and so the rest of us played Microscope. We started by talking a bit about how the game works — for … Continue reading
For about as long as I’ve known of its existence, the game Microscope has fascinated me. I love the worldbuilding that it implies, and the collaborative aspect has always been intriguing. So a few weeks ago, I admitted to myself … Continue reading
As mentioned before, I’ve been reading Jon Peterson’s Playing at the World. It’s been wonderful so far, with a few frustrations, but mostly just shedding light where I’d only heard rumors before. The book is quite big, and although I’m … Continue reading
Hopefully, you’ve already seen these two videos. In them, Lou Zocchi explains in grand style why his GameScience dice are the best around. They’re pointy, sharp, untumbled and unpolished. GameScience dice are also usually sold uninked, and they’re available in … Continue reading
Having gotten into gaming in Minneapolis in the early 80s, it’s hard not to have some interest in the history of RPGs. Where did Arneson & Gygax get their ideas from? How did gaming spread? Where were ideas first expressed? … Continue reading