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Yearly Archives: 2016

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Posted on 2016 December 11 by njwNovember 5, 2017

I haven’t had much time to post here lately. Short version: Real life. And not much gaming as a result. My monthly Blade & Crown game is still going strong, but it’s on hiatus for a couple months due to … Continue reading →

Posted in Gaming | Tagged computers & RPGs, let me tell you about my character, real life, scheduling | Leave a reply

The ideal gaming con II: Organizing games

Posted on 2016 November 3 by njwNovember 3, 2016

How to actually form games, schedule them, publicize them, registered for them, and (when necessary) cancel or communicate further about them is a huge problem for a gaming con — probably the single biggest one. When do games run? One … Continue reading →

Posted in Gaming | Tagged computers & RPGs, Con of the North, conventions, scheduling, theory | 1 Reply

The ideal gaming con I: Size

Posted on 2016 October 12 by njwOctober 12, 2016

The call for submissions to Con of the North has come and gone. For a long time, it has been my main gaming con. I like most things about it, but it has its little problems. And now it’s kind … Continue reading →

Posted in Gaming | Tagged Con of the North, conventions, diversity, scheduling | 1 Reply

Social combat and Cartesian dualism

Posted on 2016 September 25 by njwJuly 17, 2019

I’ve only played a few games that included dedicated social combat mechanics. And I’ve played even fewer that had social combat mechanics that actually seemed to work in play. Even when the mechanics made sense in themselves, the actual play … Continue reading →

Posted in Gaming | Tagged let me tell you about my character, playing, social contract, theory | 3 Replies

Pre-gen PCs 2: Kathalla the Theologian

Posted on 2016 September 17 by njwSeptember 17, 2016

This is another of the pre-gen characters from my Medieval Mountain Monastery Mystery scenario. Kathalla is not from Morensia, the main culture where the adventure is set; instead, she’s from a nearby kingdom that is, arguably, more advanced than the … Continue reading →

Posted in Gaming | Tagged Blade & Crown, Calteir, characters, diversity, example characters | Leave a reply

Wringing more from rumors

Posted on 2016 September 12 by njwSeptember 12, 2016

One thing I’ve noticed from using rumors: players never want to treat them as just rumors. Instead, it feels like every scrap of information, no matter how small or large, demands immediate follow-up questions. Players often want to question whoever … Continue reading →

Posted in Gaming | Tagged encounters, GMing, tips and tricks, twelves | Leave a reply

New Traits for Blade & Crown: Happy

Posted on 2016 September 5 by njwSeptember 5, 2016

Another classic personality trait that makes a good Trait: You are generally happy. Most of the time, you enjoy yourself. You usually seem to have a smile on your face, and your expression matches your feelings. Other people might take … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, Traits | Leave a reply

Clickable Hârn map

Posted on 2016 September 2 by njwSeptember 2, 2016

Columbia Games, one of the two publishers of Hârn materials, has uploaded a clickable, Google Maps-style map of the island of Hârn. It includes a huge amount of information as pop-ups on the map. I once got to see one … Continue reading →

Posted in Gaming | Tagged Hârn & HârnMaster, maps and mapping, publishing | Leave a reply

Reviewing campaign notes

Posted on 2016 August 29 by njwAugust 29, 2016

Since the last time I collected my current Blade & Crown campaign notes into a PDF, they have (of course) only grown. I recently completed a re-read of them. It was very instructive, as well as fun. This time, I … Continue reading →

Posted in Gaming | Tagged Blade & Crown, GMing, tools, wikis | Leave a reply

A Hugo for Naomi!

Posted on 2016 August 23 by njwAugust 23, 2016

I don’t talk too much about fiction here, and I don’t talk much about awards, either. But I have to mention this year’s Hugo for Best Short Story. The story that won was “Cat Pictures Please,” which might seem at … Continue reading →

Posted in Gaming | Tagged prose fiction, publishing | Leave a reply

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