Apologies for again taking so long between posts. Real Life continues to assert itself in ways that mean no time for posting here. In lieu of a content-ful post, here are even more clouds for mapping purposes: Clouds for Mapping … Continue reading
Tag Archives: real life
Con of the North 2015 is now, sadly, over. It feels like it came up in a rush, then happened just as quickly. Especially true because a cough I thought I was almost done with suddenly started turning into a … Continue reading
Long story short: I’ve decided to add a tip jar to this site. It should appear in the right-hand toolbar. More explanation: I’ve been pondering how to make more of a living from gaming. How would I do it? Ads? … Continue reading
One of my favorite podcasts of all time is Roll 2d6. Or, to give its fuller title, “Roll 2d6, a Podcast about Games, Gaming and Gamers, with Adam and Nate.” (Note that that website is currently dead; I’ll explain more … Continue reading
The next, second, and last, panel I was on at Convergence 2014. The topic was pretty similar to last year’s “I’m Getting Too Old to Find Time to Game”, so we were a little worried about repeating territory already trod. … Continue reading
Convergence 2014 is nigh — this coming weekend, in fact. Convergence is getting bigger and bigger. So big that people are avoiding it. As Yogi Berra said, “Nobody goes there anymore. It’s too crowded.” So big, too, that it feels … Continue reading
With vacation time comes the chance to get more work done. Such is life for the non-full time game designer. Over the past week or so, I’ve been working on a bunch of different projects: The Bandit Map. This continues … Continue reading
A hallmark of modern life is we are all being pulled in different directions at once. We have a constantly increasing number of things competing for our time and brain-space: work (and off-hours work, and looking for work, and overtime, … Continue reading
In case you needed it, here’s yet another reason RPGs are cool. Today at work, I had occasion to help with a large-scale evacuation. People with walkie-talkies anxiously relaying information back and forth, fire trucks and command centers, rapidly evolving … Continue reading
This past weekend, for various reasons, I felt like playing Elder Scrolls V: Skyrim again. After a long time getting it to update, I was back in the Velothi Mountains and soon exploring Tolvald’s Cave. It was just as pretty … Continue reading