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Category Archives: Gaming

General thoughts about gaming.

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The D&D movies

Posted on 2013 September 19 by njwMarch 24, 2015

For such a successful game, it’s funny how unsuccessful the (official) D&D movies have been. Part of it is probably just popular disdain of gaming culture. Most of it, though, is probably the fault of the first D&D movie. It … Continue reading →

Posted in Gaming | Tagged D&D, diversity, filmed RPGs, reviews | 3 Replies

The Bandit Map: Playtest done!

Posted on 2013 September 14 by njwJanuary 4, 2014

This past Thursday night we finally finished playtesting The Bandit Map, the adventure for Blade & Crown that I hope to have out soon. The scenario was pretty fun and this session, the last, involved equal parts silliness and seriousness. … Continue reading →

Posted in Blade & Crown updates, Gaming | Tagged actual play, adventures, Blade & Crown, Calteir, GMing, publishing | 2 Replies

…and a quiet week

Posted on 2013 September 12 by njwSeptember 12, 2013

Already five days without a post… Real life has been keeping me extremely busy the past few days, with no time for a real post here. Hopefully I should have more this weekend. In the meantime, how about an aphorism? … Continue reading →

Posted in Gaming | Tagged meta, real life | Leave a reply

The Quiet Year

Posted on 2013 September 7 by njwMarch 13, 2014

This Thursday, Real Life intervened again and we were short a player. Had been hoping to finish our playtest of The Bandit Map, the Blade & Crown scenario I’m playtesting. Instead, we played a game that one of the players … Continue reading →

Posted in Gaming | Tagged actual play, real life, reviews, rules variants & expansions, The Quiet Year | Leave a reply

One more reason RPGs are cool

Posted on 2013 September 3 by njwNovember 1, 2013

In case you needed it, here’s another reason RPGs are cool: because they make you want to learn everything. RPGs (and worldbuilding, and working to make rules model the world) have made me curious about how pretty much everything works, … Continue reading →

Posted in Gaming | Tagged one more reason RPGs are cool, theory, worldbuilding | Leave a reply

Another new FLGS: Mead Hall

Posted on 2013 August 30 by njwAugust 31, 2013

Minneapolis is kind of an amazing place. I’ve lived in other towns and been happy to find that there was a gaming scene at all. I’ve lived in places where the nearest FLGS wasn’t very L at all, often being … Continue reading →

Posted in Gaming | Tagged buying and selling, FLGS, local | Leave a reply

Astronomy in gaming, part II

Posted on 2013 August 27 by njwAugust 27, 2013

In my last post, I explored some ways in which you can make the astronomical properties of a conworld unusual and interesting. Astronomy can have interesting, evocative, creative effects on play, too. Here are some impacts it can have: Shaping … Continue reading →

Posted in Gaming | Tagged astronomy, tips and tricks, worldbuilding | Leave a reply

Astronomy in gaming, part I

Posted on 2013 August 24 by njwOctober 14, 2013

What does the night sky look like on your gaming world? What, for that matter, does the daytime sky look like? A few weeks ago, I was in a place where the night sky is truly amazing — at least … Continue reading →

Posted in Gaming | Tagged astronomy, tips and tricks, worldbuilding | Leave a reply

MetaCon?

Posted on 2013 August 20 by njwAugust 20, 2013

Way back at Con of the North, I think it was, I picked up a flyer for a new convention in town: MetaCon. It looks like MetaCon is primarily about anime and manga, but with a lot of other, more … Continue reading →

Posted in Gaming | Tagged conventions, local | 2 Replies

How to invoke that item?

Posted on 2013 August 18 by njwJuly 26, 2025

How do you invoke an enchanted item? I always want magic to be evocative, and to help the players become more invested in the situation. For those reasons, just saying “I use my staff on the bad guy” seems… boring. … Continue reading →

Posted in Gaming | Tagged Blade & Crown, rules variants & expansions, tips and tricks, Traits, twelves | Leave a reply

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