I’ve played Artemis a few times now. It is, as I’ve said, a pretty revolutionary concept. It’s not quite an RPG, not quite a LAN game, not quite a LARP… Artemis is pretty much its own genre. In my head, … Continue reading
Tag Archives: SF
Sunday’s last game was John’s Fate of Ringworld. There was a pretty brief introduction to the setting — not much needed, because we were all at least mostly familiar with Niven’s Ringworld — then character generation. John had added two … Continue reading
Saturday night, I had somehow managed to get tickets for two two-hour blocks of Artemis Starship Bridge Simulator in a row. As I’ve mentioned before, I find this game to be pretty revolutionary — it’s equal parts LARP, LAN game, … Continue reading
I was just reading over my notes about time travel and RPGs. I mentioned towards the end that a game where players could go back and change the events that had happened would probably require some sort of publicly-visible chronology, … Continue reading
This is, I think, the Dollar Store Dungeons purchase I’m least certain to use in a game, but so cool I couldn’t pass it up: Four die-cast vehicles: a helicopter, a patrol boat, a van and an APC. Not especially … Continue reading
Check out Space Engine. It’s a free (but not open source) program that allows you to fly to and explore a vast array of real and procedurally-generated places in the universe. It’s Windows-native, but seems to run quite happily in … Continue reading
My friend John is doing a cross-blog community project called From the Zones. Folks are describing weird places, things and notions set in the universe(s) of the novel Roadside Picnic and the movie Stalker. Here’s a contribution from me: a … Continue reading
Someone on Metafilter recently linked to a Twitter account called Hard Sci-Fi Movies. SF movie plots + slightly harder science – huge coincidences and plot conveniences = hilarity. The Metafilter thread is just as much fun, if I do say … Continue reading
Last time, I mentioned the two poles of time travel theory: one, that the past is inelastic, and any change you make will always find a way to reset itself somehow; and two, that any change you make will have … Continue reading
One of my favorite time travel stories — no, strike that, my favorite time travel story — is “Vincent Van Gogh”, by Sever Gansovsky. It postulates a future year (1996, a couple decades away when the story was written) where … Continue reading