Last weekend, I was at MethodCon. It was a lot of fun. A highlight for me was getting to do a Let’s Build a World activity again. We devised a world with a square orbit, constant meteor showers, and a … Continue reading
Tag Archives: Microscope
Last time, I mentioned the two poles of time travel theory: one, that the past is inelastic, and any change you make will always find a way to reset itself somehow; and two, that any change you make will have … Continue reading
After tonight’s game (a fun take on the standard train robbery scenario), we briefly listed what games we currently have on the back burner: Eric’s Blade & Crown game. The two main PCs (here’s mine) had managed to become members … Continue reading
The second panel I was on, this one covered a lot of ground. Our purpose: to introduce a bunch of good, but obscure, RPGs. We talked about so many games that I don’t have time to properly introduce all of … Continue reading
Ah! No time to write! Sometimes, life just gets the better of you: the regular GM can’t make it, or they haven’t had time to prepare, or half the players are sick, or you need something between campaigns, or you … Continue reading
Last time, I related the content of our first Microscope game. Now, some reflections on how it went. There were a few other things that didn’t go totally smoothly: We found that we needed some way of reminding us of … Continue reading
As mentioned in the comments of last post, John, the GM for our main campaign, was sick last week, and so the rest of us played Microscope. We started by talking a bit about how the game works — for … Continue reading
For about as long as I’ve known of its existence, the game Microscope has fascinated me. I love the worldbuilding that it implies, and the collaborative aspect has always been intriguing. So a few weeks ago, I admitted to myself … Continue reading